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authorZack Rusin <[email protected]>2013-03-07 19:15:03 -0800
committerZack Rusin <[email protected]>2013-03-07 20:16:07 -0800
commit7295fad2043e2cb09fd1c0b98357464062478912 (patch)
treee9209d1cdaed794a1d007f668898f12bb9ea582d /src/gallium/auxiliary/draw
parente5406f70589049b12cbff8b1a5b451001d46e687 (diff)
draw/gs: Correctly iterate the emitted primitives
We were assuming that each emitted primitive had the same number of vertices. That is incorrect. Emitted primitives can have arbirtrary number of vertices. Simply increment index on iteration to fix it. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 99335af12d3..e605965fd87 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -172,6 +172,7 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned prim_idx, j, slot;
+ unsigned current_idx = 0;
float (*output)[4];
output = *p_output;
@@ -184,9 +185,8 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
machine->Primitives[prim_idx];
shader->emitted_vertices += num_verts_per_prim;
- for (j = 0; j < num_verts_per_prim; j++) {
- int idx = (prim_idx * num_verts_per_prim + j) *
- shader->info.num_outputs;
+ for (j = 0; j < num_verts_per_prim; j++, current_idx++) {
+ int idx = current_idx * shader->info.num_outputs;
#ifdef DEBUG_OUTPUTS
debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
#endif
@@ -208,7 +208,7 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
}
}
*p_output = output;
- shader->emitted_primitives += num_primitives;
+ shader->emitted_primitives += num_primitives;
}
/*#define DEBUG_INPUTS 1*/