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authorBrian Paul <[email protected]>2010-05-04 23:56:42 +0100
committerJosé Fonseca <[email protected]>2010-05-05 00:46:13 +0100
commitdc1c33b448c830c5775e4f3fb6510830694a4177 (patch)
tree28d2ecfd2dbb55cc854c45150689dc8c4c5e56ae /src/gallium/auxiliary/draw
parentf816937d77e499b57f011345ce2a5e1c02ef5e91 (diff)
draw: Adjust wideline vertex coords for D3D.
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_wide_line.c61
1 files changed, 34 insertions, 27 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_line.c b/src/gallium/auxiliary/draw/draw_pipe_wide_line.c
index ab167065815..d7ac95b7405 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_wide_line.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_line.c
@@ -77,8 +77,11 @@ static void wideline_line( struct draw_stage *stage,
const float dx = fabsf(pos0[0] - pos2[0]);
const float dy = fabsf(pos0[1] - pos2[1]);
+ const boolean gl_rasterization_rules =
+ stage->draw->rasterizer->gl_rasterization_rules;
+
/* small tweak to meet GL specification */
- const float bias = 0.125f;
+ const float bias = gl_rasterization_rules ? 0.125f : 0.0f;
/*
* Draw wide line as a quad (two tris) by "stretching" the line along
@@ -92,19 +95,21 @@ static void wideline_line( struct draw_stage *stage,
pos1[1] = pos1[1] + half_width - bias;
pos2[1] = pos2[1] - half_width - bias;
pos3[1] = pos3[1] + half_width - bias;
- if (pos0[0] < pos2[0]) {
- /* left to right line */
- pos0[0] -= 0.5f;
- pos1[0] -= 0.5f;
- pos2[0] -= 0.5f;
- pos3[0] -= 0.5f;
- }
- else {
- /* right to left line */
- pos0[0] += 0.5f;
- pos1[0] += 0.5f;
- pos2[0] += 0.5f;
- pos3[0] += 0.5f;
+ if (gl_rasterization_rules) {
+ if (pos0[0] < pos2[0]) {
+ /* left to right line */
+ pos0[0] -= 0.5f;
+ pos1[0] -= 0.5f;
+ pos2[0] -= 0.5f;
+ pos3[0] -= 0.5f;
+ }
+ else {
+ /* right to left line */
+ pos0[0] += 0.5f;
+ pos1[0] += 0.5f;
+ pos2[0] += 0.5f;
+ pos3[0] += 0.5f;
+ }
}
}
else {
@@ -113,19 +118,21 @@ static void wideline_line( struct draw_stage *stage,
pos1[0] = pos1[0] + half_width + bias;
pos2[0] = pos2[0] - half_width + bias;
pos3[0] = pos3[0] + half_width + bias;
- if (pos0[1] < pos2[1]) {
- /* top to bottom line */
- pos0[1] -= 0.5f;
- pos1[1] -= 0.5f;
- pos2[1] -= 0.5f;
- pos3[1] -= 0.5f;
- }
- else {
- /* bottom to top line */
- pos0[1] += 0.5f;
- pos1[1] += 0.5f;
- pos2[1] += 0.5f;
- pos3[1] += 0.5f;
+ if (gl_rasterization_rules) {
+ if (pos0[1] < pos2[1]) {
+ /* top to bottom line */
+ pos0[1] -= 0.5f;
+ pos1[1] -= 0.5f;
+ pos2[1] -= 0.5f;
+ pos3[1] -= 0.5f;
+ }
+ else {
+ /* bottom to top line */
+ pos0[1] += 0.5f;
+ pos1[1] += 0.5f;
+ pos2[1] += 0.5f;
+ pos3[1] += 0.5f;
+ }
}
}