diff options
author | Dave Airlie <[email protected]> | 2016-05-13 15:42:19 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-05-23 11:03:40 +1000 |
commit | d17062a40e16454a15aa037a4d1d9e9562cedd46 (patch) | |
tree | a672ea54c162210a965561036258458bcfd7a1dc /src/gallium/auxiliary/draw | |
parent | bddb3b5375899e99e96d499a20083d6c95486a6f (diff) |
draw: stop using CULLDIST semantic.
The way the HW works doesn't really fit with having
two semantics for this.
The GLSL compiler emits 2 vec4s and two properties,
this makes draw use those instead of CULLDIST semantics.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_cliptest_tmp.h | 4 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 16 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 7 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.h | 3 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_llvm.c | 4 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_clip.c | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_cull.c | 25 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 5 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs.c | 10 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs.h | 3 |
10 files changed, 31 insertions, 48 deletions
diff --git a/src/gallium/auxiliary/draw/draw_cliptest_tmp.h b/src/gallium/auxiliary/draw/draw_cliptest_tmp.h index 34add829353..6fbefa56bf1 100644 --- a/src/gallium/auxiliary/draw/draw_cliptest_tmp.h +++ b/src/gallium/auxiliary/draw/draw_cliptest_tmp.h @@ -49,8 +49,8 @@ static boolean TAG(do_cliptest)( struct pt_post_vs *pvs, int num_written_clipdistance = draw_current_shader_num_written_clipdistances(pvs->draw); - cd[0] = draw_current_shader_clipdistance_output(pvs->draw, 0); - cd[1] = draw_current_shader_clipdistance_output(pvs->draw, 1); + cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); + cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); if (cd[0] != pos || cd[1] != pos) have_cd = true; diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 3f36b347dda..6305761f2db 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -887,12 +887,12 @@ draw_current_shader_clipvertex_output(const struct draw_context *draw) } uint -draw_current_shader_clipdistance_output(const struct draw_context *draw, int index) +draw_current_shader_ccdistance_output(const struct draw_context *draw, int index) { debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); if (draw->gs.geometry_shader) - return draw->gs.geometry_shader->clipdistance_output[index]; - return draw->vs.clipdistance_output[index]; + return draw->gs.geometry_shader->ccdistance_output[index]; + return draw->vs.ccdistance_output[index]; } @@ -904,16 +904,6 @@ draw_current_shader_num_written_clipdistances(const struct draw_context *draw) return draw->vs.vertex_shader->info.num_written_clipdistance; } - -uint -draw_current_shader_culldistance_output(const struct draw_context *draw, int index) -{ - debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); - if (draw->gs.geometry_shader) - return draw->gs.geometry_shader->culldistance_output[index]; - return draw->vs.vertex_shader->culldistance_output[index]; -} - uint draw_current_shader_num_written_culldistances(const struct draw_context *draw) { diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index 6cf8846627b..18af1d90667 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -803,12 +803,7 @@ draw_create_geometry_shader(struct draw_context *draw, if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) { debug_assert(gs->info.output_semantic_index[i] < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); - gs->clipdistance_output[gs->info.output_semantic_index[i]] = i; - } - if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) { - debug_assert(gs->info.output_semantic_index[i] < - PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); - gs->culldistance_output[gs->info.output_semantic_index[i]] = i; + gs->ccdistance_output[gs->info.output_semantic_index[i]] = i; } } diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h index d256a05d16e..149278dd080 100644 --- a/src/gallium/auxiliary/draw/draw_gs.h +++ b/src/gallium/auxiliary/draw/draw_gs.h @@ -68,8 +68,7 @@ struct draw_geometry_shader { struct tgsi_shader_info info; unsigned position_output; unsigned viewport_index_output; - unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; - unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; + unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; unsigned max_output_vertices; unsigned primitive_boundary; diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c index c1460cc91c0..b098132033a 100644 --- a/src/gallium/auxiliary/draw/draw_llvm.c +++ b/src/gallium/auxiliary/draw/draw_llvm.c @@ -1164,8 +1164,8 @@ generate_clipmask(struct draw_llvm *llvm, unsigned ucp_enable = key->ucp_enable; unsigned cd[2]; - cd[0] = llvm->draw->vs.clipdistance_output[0]; - cd[1] = llvm->draw->vs.clipdistance_output[1]; + cd[0] = llvm->draw->vs.ccdistance_output[0]; + cd[1] = llvm->draw->vs.ccdistance_output[1]; if (cd[0] != pos || cd[1] != pos) have_cd = true; diff --git a/src/gallium/auxiliary/draw/draw_pipe_clip.c b/src/gallium/auxiliary/draw/draw_pipe_clip.c index 2d92d650ab6..78845ac0450 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_clip.c +++ b/src/gallium/auxiliary/draw/draw_pipe_clip.c @@ -368,7 +368,7 @@ static inline float getclipdist(const struct clip_stage *clipper, int _idx = plane_idx - 6; int cdi = _idx >= 4; int vidx = cdi ? _idx - 4 : _idx; - dp = vert->data[draw_current_shader_clipdistance_output(clipper->stage.draw, cdi)][vidx]; + dp = vert->data[draw_current_shader_ccdistance_output(clipper->stage.draw, cdi)][vidx]; } else { /* * legacy user clip planes or gl_ClipVertex diff --git a/src/gallium/auxiliary/draw/draw_pipe_cull.c b/src/gallium/auxiliary/draw/draw_pipe_cull.c index 240f55190f5..3e8e4589597 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_cull.c +++ b/src/gallium/auxiliary/draw/draw_pipe_cull.c @@ -68,15 +68,17 @@ static void cull_point( struct draw_stage *stage, { const unsigned num_written_culldistances = draw_current_shader_num_written_culldistances(stage->draw); + const unsigned num_written_clipdistances = + draw_current_shader_num_written_clipdistances(stage->draw); unsigned i; debug_assert(num_written_culldistances); for (i = 0; i < num_written_culldistances; ++i) { - unsigned cull_idx = i / 4; + unsigned cull_idx = (num_written_clipdistances + i) / 4; unsigned out_idx = - draw_current_shader_culldistance_output(stage->draw, cull_idx); - unsigned idx = i % 4; + draw_current_shader_ccdistance_output(stage->draw, cull_idx); + unsigned idx = (num_written_clipdistances + i) % 4; float cull1 = header->v[0]->data[out_idx][idx]; boolean vert1_out = cull_distance_is_out(cull1); if (vert1_out) @@ -96,15 +98,17 @@ static void cull_line( struct draw_stage *stage, { const unsigned num_written_culldistances = draw_current_shader_num_written_culldistances(stage->draw); + const unsigned num_written_clipdistances = + draw_current_shader_num_written_clipdistances(stage->draw); unsigned i; debug_assert(num_written_culldistances); for (i = 0; i < num_written_culldistances; ++i) { - unsigned cull_idx = i / 4; + unsigned cull_idx = (num_written_clipdistances + i) / 4; unsigned out_idx = - draw_current_shader_culldistance_output(stage->draw, cull_idx); - unsigned idx = i % 4; + draw_current_shader_ccdistance_output(stage->draw, cull_idx); + unsigned idx = (num_written_clipdistances + i) % 4; float cull1 = header->v[0]->data[out_idx][idx]; float cull2 = header->v[1]->data[out_idx][idx]; boolean vert1_out = cull_distance_is_out(cull1); @@ -125,15 +129,16 @@ static void cull_tri( struct draw_stage *stage, { const unsigned num_written_culldistances = draw_current_shader_num_written_culldistances(stage->draw); - + const unsigned num_written_clipdistances = + draw_current_shader_num_written_clipdistances(stage->draw); /* Do the distance culling */ if (num_written_culldistances) { unsigned i; for (i = 0; i < num_written_culldistances; ++i) { - unsigned cull_idx = i / 4; + unsigned cull_idx = (num_written_clipdistances + i) / 4; unsigned out_idx = - draw_current_shader_culldistance_output(stage->draw, cull_idx); - unsigned idx = i % 4; + draw_current_shader_ccdistance_output(stage->draw, cull_idx); + unsigned idx = (num_written_clipdistances + i) % 4; float cull1 = header->v[0]->data[out_idx][idx]; float cull2 = header->v[1]->data[out_idx][idx]; float cull3 = header->v[2]->data[out_idx][idx]; diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index a18f6632124..a6aa6105264 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -262,7 +262,7 @@ struct draw_context uint position_output; uint edgeflag_output; uint clipvertex_output; - uint clipdistance_output[2]; + uint ccdistance_output[2]; /** Fields for TGSI interpreter / execution */ struct { @@ -406,9 +406,8 @@ uint draw_current_shader_outputs(const struct draw_context *draw); uint draw_current_shader_position_output(const struct draw_context *draw); uint draw_current_shader_viewport_index_output(const struct draw_context *draw); uint draw_current_shader_clipvertex_output(const struct draw_context *draw); -uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index); +uint draw_current_shader_ccdistance_output(const struct draw_context *draw, int index); uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw); -uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index); uint draw_current_shader_num_written_culldistances(const struct draw_context *draw); int draw_alloc_extra_vertex_attrib(struct draw_context *draw, uint semantic_name, uint semantic_index); diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c index ae94421ed4c..415c4fa949a 100644 --- a/src/gallium/auxiliary/draw/draw_vs.c +++ b/src/gallium/auxiliary/draw/draw_vs.c @@ -90,11 +90,7 @@ draw_create_vertex_shader(struct draw_context *draw, else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) { debug_assert(vs->info.output_semantic_index[i] < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); - vs->clipdistance_output[vs->info.output_semantic_index[i]] = i; - } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) { - debug_assert(vs->info.output_semantic_index[i] < - PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); - vs->culldistance_output[vs->info.output_semantic_index[i]] = i; + vs->ccdistance_output[vs->info.output_semantic_index[i]] = i; } } if (!found_clipvertex) @@ -119,8 +115,8 @@ draw_bind_vertex_shader(struct draw_context *draw, draw->vs.position_output = dvs->position_output; draw->vs.edgeflag_output = dvs->edgeflag_output; draw->vs.clipvertex_output = dvs->clipvertex_output; - draw->vs.clipdistance_output[0] = dvs->clipdistance_output[0]; - draw->vs.clipdistance_output[1] = dvs->clipdistance_output[1]; + draw->vs.ccdistance_output[0] = dvs->ccdistance_output[0]; + draw->vs.ccdistance_output[1] = dvs->ccdistance_output[1]; dvs->prepare( dvs, draw ); draw_update_clip_flags(draw); draw_update_viewport_flags(draw); diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h index 24b29e70dd9..6a900224c11 100644 --- a/src/gallium/auxiliary/draw/draw_vs.h +++ b/src/gallium/auxiliary/draw/draw_vs.h @@ -113,8 +113,7 @@ struct draw_vertex_shader { unsigned viewport_index_output; unsigned edgeflag_output; unsigned clipvertex_output; - unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; - unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; + unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT]; /* Extracted from shader: */ const float (*immediates)[4]; 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