diff options
author | Brian Paul <[email protected]> | 2008-11-05 15:58:09 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-11-05 15:58:09 -0700 |
commit | 80a718a63bf2fa817e346f0f5731ee9ef2e0e68b (patch) | |
tree | 4a1bdb03ae8b8482b9a15e56c9604fcc34e95b0e /src/gallium/auxiliary/draw | |
parent | 7115b79b77e541f3eb81db00f6f0c34a0f224feb (diff) | |
parent | de14fdd63f26a2e6fc55fad92c08966f269601a6 (diff) |
Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts:
src/gallium/auxiliary/rtasm/rtasm_execmem.c
src/mesa/shader/slang/slang_emit.c
src/mesa/shader/slang/slang_log.c
src/mesa/state_tracker/st_atom_framebuffer.c
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt.c | 24 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_aos.c | 3 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_exec.c | 6 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_sse.c | 14 |
4 files changed, 46 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c index 87ec6ae20c2..b98c0a0ecf4 100644 --- a/src/gallium/auxiliary/draw/draw_pt.c +++ b/src/gallium/auxiliary/draw/draw_pt.c @@ -33,6 +33,8 @@ #include "draw/draw_context.h" #include "draw/draw_private.h" #include "draw/draw_pt.h" +#include "draw/draw_vs.h" +#include "tgsi/tgsi_dump.h" static unsigned trim( unsigned count, unsigned first, unsigned incr ) { @@ -195,6 +197,28 @@ draw_arrays(struct draw_context *draw, unsigned prim, draw->reduced_prim = reduced_prim; } +#if 0 + { + int i; + debug_printf("draw_arrays(prim=%u start=%u count=%u):\n", + prim, start, count); + tgsi_dump(draw->vs.vertex_shader->state.tokens, 0); + debug_printf("Elements:\n"); + for (i = 0; i < draw->pt.nr_vertex_elements; i++) { + debug_printf(" format=%s comps=%u\n", + pf_name(draw->pt.vertex_element[i].src_format), + draw->pt.vertex_element[i].nr_components); + } + debug_printf("Buffers:\n"); + for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { + debug_printf(" pitch=%u offset=%u ptr=%p\n", + draw->pt.vertex_buffer[i].pitch, + draw->pt.vertex_buffer[i].buffer_offset, + draw->pt.user.vbuffer[i]); + } + } +#endif + /* drawing done here: */ draw_pt_arrays(draw, prim, start, count); } diff --git a/src/gallium/auxiliary/draw/draw_vs_aos.c b/src/gallium/auxiliary/draw/draw_vs_aos.c index a6880685db8..6141ba9cbf7 100644 --- a/src/gallium/auxiliary/draw/draw_vs_aos.c +++ b/src/gallium/auxiliary/draw/draw_vs_aos.c @@ -2190,7 +2190,8 @@ static struct draw_vs_varient *varient_aos_sse( struct draw_vertex_shader *vs, if (!vaos->buffer) goto fail; - debug_printf("nr_vb: %d const: %x\n", vaos->nr_vb, vaos->base.key.const_vbuffers); + if (0) + debug_printf("nr_vb: %d const: %x\n", vaos->nr_vb, vaos->base.key.const_vbuffers); #if 0 tgsi_dump(vs->state.tokens, 0); diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index 13d4fcfdbf6..80c36066577 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -123,6 +123,12 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, input = (const float (*)[4])((const char *)input + input_stride); } + tgsi_set_exec_mask(machine, + 1, + max_vertices > 1, + max_vertices > 2, + max_vertices > 3); + /* run interpreter */ tgsi_exec_machine_run( machine ); diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c index b11ae316627..0e2036f12a3 100644 --- a/src/gallium/auxiliary/draw/draw_vs_sse.c +++ b/src/gallium/auxiliary/draw/draw_vs_sse.c @@ -99,9 +99,23 @@ vs_sse_run_linear( struct draw_vertex_shader *base, struct tgsi_exec_machine *machine = shader->machine; unsigned int i; + /* By default, execute all channels. XXX move this inside the loop + * below when we support shader conditionals/loops. + */ + tgsi_set_exec_mask(machine, 1, 1, 1, 1); + for (i = 0; i < count; i += MAX_TGSI_VERTICES) { unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i); + if (max_vertices < 4) { + /* disable the unused execution channels */ + tgsi_set_exec_mask(machine, + 1, + max_vertices > 1, + max_vertices > 2, + 0); + } + /* run compiled shader */ shader->func(machine->Inputs, |