diff options
author | Roland Scheidegger <[email protected]> | 2014-08-28 01:06:11 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2014-08-30 01:17:47 +0200 |
commit | 26a5156de7e11f21a8690cf159b643e45b4f90a8 (patch) | |
tree | bbb443c34a47168188ed6930e24724c40bf48399 /src/gallium/auxiliary/draw | |
parent | c9ae5038d564ec10a12658a2440cf49f83f1fab8 (diff) |
draw: kill off bogus assertion in tgsi_fetch_gs_outputs
Not sure why it was there but it is definitely not an error if gs outputs are
infs/nans. Besides, the outputs can be ints, in which case any small negative
number asserted.
This fixes piglit's texelFetch gs isamplerXX crashes with softpipe (down from
14 to 2).
Bug https://bugs.freedesktop.org/show_bug.cgi?id=80012
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index bbf515a9525..878fccabc07 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -64,7 +64,7 @@ draw_gs_get_input_index(int semantic, int index, * We execute geometry shaders in the SOA mode, so ideally we want to * flush when the number of currently fetched primitives is equal to * the number of elements in the SOA vector. This ensures that the - * throughput is optimized for the given vector instrunction set. + * throughput is optimized for the given vector instruction set. */ static INLINE boolean draw_gs_should_flush(struct draw_geometry_shader *shader) @@ -90,7 +90,7 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader, for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { unsigned num_verts_per_prim = machine->Primitives[prim_idx]; - shader->primitive_lengths[prim_idx + shader->emitted_primitives] = + shader->primitive_lengths[prim_idx + shader->emitted_primitives] = machine->Primitives[prim_idx]; shader->emitted_vertices += num_verts_per_prim; for (j = 0; j < num_verts_per_prim; j++, current_idx++) { @@ -110,7 +110,6 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader, output[slot][2], output[slot][3]); #endif - debug_assert(!util_is_inf_or_nan(output[slot][0])); } output = (float (*)[4])((char *)output + shader->vertex_size); } |