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authorMarek Olšák <[email protected]>2014-09-30 15:48:22 +0200
committerMarek Olšák <[email protected]>2014-10-04 15:16:14 +0200
commit8908fae243cb4c15a675006a1cc472f6c59b0d43 (patch)
tree144042cc0d57a340427827836ae245a89fa0249c /src/gallium/auxiliary/draw
parent5233568861b082ee288d845f447012fa47e8bd1e (diff)
tgsi: simplify shader properties in tgsi_shader_info
Use an array of properties indexed by TGSI_PROPERTY_* definitions.
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c23
1 files changed, 9 insertions, 14 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 878fccabc07..0c2f8922dc5 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -750,9 +750,6 @@ draw_create_geometry_shader(struct draw_context *draw,
tgsi_scan_shader(state->tokens, &gs->info);
/* setup the defaults */
- gs->input_primitive = PIPE_PRIM_TRIANGLES;
- gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
- gs->max_output_vertices = 32;
gs->max_out_prims = 0;
#ifdef HAVE_LLVM
@@ -768,17 +765,15 @@ draw_create_geometry_shader(struct draw_context *draw,
gs->vector_length = 1;
}
- for (i = 0; i < gs->info.num_properties; ++i) {
- if (gs->info.properties[i].name ==
- TGSI_PROPERTY_GS_INPUT_PRIM)
- gs->input_primitive = gs->info.properties[i].data[0];
- else if (gs->info.properties[i].name ==
- TGSI_PROPERTY_GS_OUTPUT_PRIM)
- gs->output_primitive = gs->info.properties[i].data[0];
- else if (gs->info.properties[i].name ==
- TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
- gs->max_output_vertices = gs->info.properties[i].data[0];
- }
+ gs->input_primitive =
+ gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM][0];
+ gs->output_primitive =
+ gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM][0];
+ gs->max_output_vertices =
+ gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES][0];
+ if (!gs->max_output_vertices)
+ gs->max_output_vertices = 32;
+
/* Primitive boundary is bigger than max_output_vertices by one, because
* the specification says that the geometry shader should exit if the
* number of emitted vertices is bigger or equal to max_output_vertices and