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authorBrian <[email protected]>2008-02-26 14:29:35 -0700
committerBrian <[email protected]>2008-02-26 14:32:57 -0700
commit5e29aab1752c3e07ae2ebde4cb00e6550dab0eb2 (patch)
tree87524f95d1c7900c3e38ddaeadc1910c8de813e8 /src/gallium/auxiliary/draw
parentb93cf55f4ecd94f5e9d5dda49d9092e3b769d044 (diff)
gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()
Specifying a threshold size is a bit more flexible, and allows the option of converting even 1-pixel points to triangles (set threshold=0). Also, remove 0.25 pixel bias in wide_point().
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c10
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h2
-rw-r--r--src/gallium/auxiliary/draw/draw_validate.c23
-rw-r--r--src/gallium/auxiliary/draw/draw_wide_prims.c7
4 files changed, 23 insertions, 19 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 7dd1c6f6faa..48f00946eae 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -80,7 +80,7 @@ struct draw_context *draw_create( void )
draw->shader_queue_flush = draw_vertex_shader_queue_flush;
- draw->convert_wide_points = TRUE;
+ draw->wide_point_threshold = 1000000.0; /* infinity */
draw->convert_wide_lines = TRUE;
draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
@@ -220,14 +220,14 @@ draw_set_mapped_constant_buffer(struct draw_context *draw,
/**
- * Tells the draw module whether to convert wide points (size != 1)
- * into triangles.
+ * Tells the draw module to draw points with triangles if their size
+ * is greater than this threshold.
*/
void
-draw_convert_wide_points(struct draw_context *draw, boolean enable)
+draw_wide_point_threshold(struct draw_context *draw, float threshold)
{
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
- draw->convert_wide_points = enable;
+ draw->wide_point_threshold = threshold;
}
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 6abced139ba..03e3d3a66b6 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -215,7 +215,7 @@ struct draw_context
float plane[12][4];
unsigned nr_planes;
- boolean convert_wide_points; /**< convert wide points to tris? */
+ float wide_point_threshold; /**< convert pnts to tris if larger than this */
boolean convert_wide_lines; /**< convert wide lines to tris? */
boolean use_sse;
diff --git a/src/gallium/auxiliary/draw/draw_validate.c b/src/gallium/auxiliary/draw/draw_validate.c
index 3a19dd4cd78..ded7d10c081 100644
--- a/src/gallium/auxiliary/draw/draw_validate.c
+++ b/src/gallium/auxiliary/draw/draw_validate.c
@@ -52,6 +52,19 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
*/
stage->next = next;
+ /* drawing wide lines? */
+ wide_lines = (draw->rasterizer->line_width != 1.0
+ && draw->convert_wide_lines
+ && !draw->rasterizer->line_smooth);
+
+ /* drawing large points? */
+ if (draw->rasterizer->point_smooth && draw->pipeline.aapoint)
+ wide_points = FALSE;
+ else if (draw->rasterizer->point_size > draw->wide_point_threshold)
+ wide_points = TRUE;
+ else
+ wide_points = FALSE;
+
/*
* NOTE: we build up the pipeline in end-to-start order.
*
@@ -69,16 +82,6 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
next = draw->pipeline.aapoint;
}
- /* drawing wide lines? */
- wide_lines = (draw->rasterizer->line_width != 1.0
- && draw->convert_wide_lines
- && !draw->rasterizer->line_smooth);
-
- /* drawing large points? */
- wide_points = (draw->rasterizer->point_size != 1.0
- && draw->convert_wide_points
- && !draw->pipeline.aapoint);
-
if (wide_lines ||
wide_points ||
draw->rasterizer->point_sprite) {
diff --git a/src/gallium/auxiliary/draw/draw_wide_prims.c b/src/gallium/auxiliary/draw/draw_wide_prims.c
index 1f8069bdcaa..d967810dd49 100644
--- a/src/gallium/auxiliary/draw/draw_wide_prims.c
+++ b/src/gallium/auxiliary/draw/draw_wide_prims.c
@@ -219,8 +219,8 @@ static void wide_point( struct draw_stage *stage,
half_size = wide->half_point_size;
}
- left_adj = -half_size + 0.25f;
- right_adj = half_size + 0.25f;
+ left_adj = -half_size; /* + 0.25f;*/
+ right_adj = half_size; /* + 0.25f;*/
pos0[0] += left_adj;
pos0[1] -= half_size;
@@ -266,7 +266,8 @@ static void wide_first_point( struct draw_stage *stage,
wide->half_point_size = 0.5f * draw->rasterizer->point_size;
- if (draw->rasterizer->point_size != 1.0) {
+ /* XXX we won't know the real size if it's computed by the vertex shader! */
+ if (draw->rasterizer->point_size > draw->wide_point_threshold) {
stage->point = wide_point;
}
else {