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authorZack Rusin <[email protected]>2013-04-23 18:47:08 -0400
committerZack Rusin <[email protected]>2013-04-26 23:01:46 -0400
commitd996622cfad484817c1038caded20032759ec93b (patch)
tree9b91be5c1f6d9efc0a517a40878c56d353564e11 /src/gallium/auxiliary/draw
parent5d9ef5b3652e59a14bf8e2ce20a61118b2a074dc (diff)
draw/llvm: fix viewport transformations
This was a very serious bug. We were always doing the viewport transformations on the first output of the vertex shader. That means that every application that was storing position in anything but OUT[0] was outputing untransformed vertices and had broken output for whatever it was storing at OUT[0]. Correctly take into consideration where the vertex position is actually stored. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw')
-rw-r--r--src/gallium/auxiliary/draw/draw_llvm.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c
index 71e2c32f4c3..d2821a14633 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_llvm.c
@@ -996,18 +996,19 @@ generate_viewport(struct draw_llvm_variant *variant,
int i;
struct gallivm_state *gallivm = variant->gallivm;
struct lp_type f32_type = vs_type;
+ const unsigned pos = draw_current_shader_position_output(variant->llvm->draw);
LLVMTypeRef vs_type_llvm = lp_build_vec_type(gallivm, vs_type);
- LLVMValueRef out3 = LLVMBuildLoad(builder, outputs[0][3], ""); /*w0 w1 .. wn*/
+ LLVMValueRef out3 = LLVMBuildLoad(builder, outputs[pos][3], ""); /*w0 w1 .. wn*/
LLVMValueRef const1 = lp_build_const_vec(gallivm, f32_type, 1.0); /*1.0 1.0 1.0 1.0*/
LLVMValueRef vp_ptr = draw_jit_context_viewport(gallivm, context_ptr);
/* for 1/w convention*/
out3 = LLVMBuildFDiv(builder, const1, out3, "");
- LLVMBuildStore(builder, out3, outputs[0][3]);
+ LLVMBuildStore(builder, out3, outputs[pos][3]);
/* Viewport Mapping */
for (i=0; i<3; i++) {
- LLVMValueRef out = LLVMBuildLoad(builder, outputs[0][i], ""); /*x0 x1 .. xn*/
+ LLVMValueRef out = LLVMBuildLoad(builder, outputs[pos][i], ""); /*x0 x1 .. xn*/
LLVMValueRef scale;
LLVMValueRef trans;
LLVMValueRef scale_i;
@@ -1033,7 +1034,7 @@ generate_viewport(struct draw_llvm_variant *variant,
out = LLVMBuildFAdd(builder, out, trans, "");
/* store transformed outputs */
- LLVMBuildStore(builder, out, outputs[0][i]);
+ LLVMBuildStore(builder, out, outputs[pos][i]);
}
}