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authorZack Rusin <[email protected]>2010-02-22 22:02:58 -0500
committerZack Rusin <[email protected]>2010-02-22 22:02:58 -0500
commitc5c5cd7132e18f4aad8e73d8ee879f8823c4c1e7 (patch)
treef36680fba5d44945075e4b6f7d4269154b3c1e7d /src/gallium/auxiliary/draw/draw_vs_llvm.c
parent902ccfcb40f21e1a5fca2f1bec1cbbabb053d8cf (diff)
gallium/draw: initial code to properly support llvm in the draw module
code generate big chunks of the vertex pipeline in order to speed up software vertex processing.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_llvm.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
index 5f7a645f5d8..0c483de4071 100644
--- a/src/gallium/auxiliary/draw/draw_vs_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -40,7 +40,7 @@
#include "tgsi/tgsi_parse.h"
-#ifdef MESA_LLVM
+#ifdef DRAW_LLVM
struct draw_llvm_vertex_shader {
struct draw_vertex_shader base;
@@ -64,12 +64,8 @@ vs_llvm_run_linear( struct draw_vertex_shader *base,
unsigned input_stride,
unsigned output_stride )
{
- struct draw_llvm_vertex_shader *shader =
- (struct draw_llvm_vertex_shader *)base;
}
-
-
static void
vs_llvm_delete( struct draw_vertex_shader *base )
{
@@ -90,6 +86,7 @@ struct draw_vertex_shader *
draw_create_vs_llvm(struct draw_context *draw,
const struct pipe_shader_state *templ)
{
+#if 0
struct draw_llvm_vertex_shader *vs;
vs = CALLOC_STRUCT( draw_llvm_vertex_shader );
@@ -113,6 +110,8 @@ draw_create_vs_llvm(struct draw_context *draw,
vs->machine = draw->vs.machine;
return &vs->base;
+#endif
+ return NULL;
}