diff options
author | Keith Whitwell <[email protected]> | 2008-02-15 13:37:01 +0000 |
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committer | Keith Whitwell <[email protected]> | 2008-02-15 13:37:01 +0000 |
commit | b29d8d27292c2ad956d3f0a307603f00ee01af28 (patch) | |
tree | fcd90e0489cd26141baa2074847e2a114e5ecdc4 /src/gallium/auxiliary/draw/draw_vs_exec.c | |
parent | e822e09b89407d6cb8cd4a79e1c5c1e0955caf64 (diff) |
draw: subclass vertex shaders according to execution method
Create new files for shaders compiled/executed with llvm, sse, exec
respectively
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_exec.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_exec.c | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c new file mode 100644 index 00000000000..8588879400a --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -0,0 +1,186 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <[email protected]> + * Brian Paul + */ + +#include "pipe/p_util.h" +#include "pipe/p_shader_tokens.h" + +#include "draw_private.h" +#include "draw_context.h" +#include "draw_vs.h" + + +static INLINE unsigned +compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr) +{ + unsigned mask = 0; + unsigned i; + + /* Do the hardwired planes first: + */ + if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT; + if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT; + if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT; + if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT; + if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT; + if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT; + + /* Followed by any remaining ones: + */ + for (i = 6; i < nr; i++) { + if (dot4(clip, plane[i]) < 0) + mask |= (1<<i); + } + + return mask; +} + + +static void +vs_exec_prepare( struct draw_vertex_shader *shader, + struct draw_context *draw ) +{ + /* specify the vertex program to interpret/execute */ + tgsi_exec_machine_bind_shader(&draw->machine, + shader->state->tokens, + PIPE_MAX_SAMPLERS, + NULL /*samplers*/ ); + + draw_update_vertex_fetch( draw ); +} + + +/** + * Transform vertices with the current vertex program/shader + * Up to four vertices can be shaded at a time. + * \param vbuffer the input vertex data + * \param elts indexes of four input vertices + * \param count number of vertices to shade [1..4] + * \param vOut array of pointers to four output vertices + */ +static void +vs_exec_run( struct draw_vertex_shader *shader, + struct draw_context *draw, + const unsigned *elts, + unsigned count, + struct vertex_header *vOut[] ) +{ + struct tgsi_exec_machine *machine = &draw->machine; + unsigned int j; + + ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX); + ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_ATTRIB_MAX); + const float *scale = draw->viewport.scale; + const float *trans = draw->viewport.translate; + + assert(count <= 4); + assert(draw->vertex_shader->state->output_semantic_name[0] + == TGSI_SEMANTIC_POSITION); + + machine->Consts = (float (*)[4]) draw->user.constants; + machine->Inputs = ALIGN16_ASSIGN(inputs); + machine->Outputs = ALIGN16_ASSIGN(outputs); + + draw->vertex_fetch.fetch_func( draw, machine, elts, count ); + + /* run interpreter */ + tgsi_exec_machine_run( machine ); + + + /* store machine results */ + for (j = 0; j < count; j++) { + unsigned slot; + float x, y, z, w; + + /* Handle attr[0] (position) specially: + * + * XXX: Computing the clipmask should be done in the vertex + * program as a set of DP4 instructions appended to the + * user-provided code. + */ + x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j]; + y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j]; + z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j]; + w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j]; + + vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes); + vOut[j]->edgeflag = 1; + + /* divide by w */ + w = 1.0f / w; + x *= w; + y *= w; + z *= w; + + /* Viewport mapping */ + vOut[j]->data[0][0] = x * scale[0] + trans[0]; + vOut[j]->data[0][1] = y * scale[1] + trans[1]; + vOut[j]->data[0][2] = z * scale[2] + trans[2]; + vOut[j]->data[0][3] = w; + + /* Remaining attributes are packed into sequential post-transform + * vertex attrib slots. + */ + for (slot = 1; slot < draw->num_vs_outputs; slot++) { + vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; + vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; + vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; + vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; + } + } /* loop over vertices */ +} + + + +static void +vs_exec_delete( struct draw_vertex_shader *dvs ) +{ + FREE( dvs ); +} + + +struct draw_vertex_shader * +draw_create_vs_exec(struct draw_context *draw, + const struct pipe_shader_state *state) +{ + struct draw_vertex_shader *vs = CALLOC_STRUCT( draw_vertex_shader ); + + if (vs == NULL) + return NULL; + + vs->state = state; + vs->prepare = vs_exec_prepare; + vs->run = vs_exec_run; + vs->delete = vs_exec_delete; + + return vs; +} |