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authorKeith Whitwell <[email protected]>2008-04-17 14:20:00 +0100
committerKeith Whitwell <[email protected]>2008-04-17 14:23:13 +0100
commit280bcff1fa200b790d8712946a4ffbaa47a67433 (patch)
treee9d8ebf9e24e8bee0687a3ca283dcff10787008f /src/gallium/auxiliary/draw/draw_vs_exec.c
parent938ec19210c5b4e19dcb2b606c9ade415f2c1f84 (diff)
draw: add vertex shader run_linear function
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_exec.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_exec.c95
1 files changed, 85 insertions, 10 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
index 5c88c2e24e3..0e05b797159 100644
--- a/src/gallium/auxiliary/draw/draw_vs_exec.c
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -40,8 +40,20 @@
#include "tgsi/util/tgsi_parse.h"
-#define MAX_TGSI_VERTICES 4
+struct exec_vertex_shader {
+ struct draw_vertex_shader base;
+ struct tgsi_exec_machine *machine;
+};
+
+static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs )
+{
+ return (struct exec_vertex_shader *)vs;
+}
+
+
+/* Not required for run_linear.
+ */
static void
vs_exec_prepare( struct draw_vertex_shader *shader,
struct draw_context *draw )
@@ -81,10 +93,9 @@ vs_exec_run( struct draw_vertex_shader *shader,
const float *scale = draw->viewport.scale;
const float *trans = draw->viewport.translate;
- assert(draw->vertex_shader->info.output_semantic_name[0]
- == TGSI_SEMANTIC_POSITION);
+ assert(shader->info.output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
- machine->Consts = (float (*)[4]) draw->user.constants;
+ machine->Consts = (const float (*)[4]) draw->user.constants;
machine->Inputs = ALIGN16_ASSIGN(inputs);
if (draw->rasterizer->bypass_vs) {
/* outputs are just the inputs */
@@ -179,6 +190,64 @@ vs_exec_run( struct draw_vertex_shader *shader,
+/* Simplified vertex shader interface for the pt paths. Given the
+ * complexity of code-generating all the above operations together,
+ * it's time to try doing all the other stuff separately.
+ */
+static void
+vs_exec_run_linear( struct draw_vertex_shader *shader,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ struct exec_vertex_shader *evs = exec_vertex_shader(shader);
+ struct tgsi_exec_machine *machine = evs->machine;
+ unsigned int i, j;
+ unsigned slot;
+
+ machine->Consts = constants;
+
+ for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
+ unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
+
+ /* Swizzle inputs.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < shader->info.num_inputs; slot++) {
+ machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
+ machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
+ machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
+ machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
+ }
+ }
+
+ /* run interpreter */
+ tgsi_exec_machine_run( machine );
+
+ /* Unswizzle all output results.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < shader->info.num_outputs; slot++) {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+ }
+ }
+
+ /* Advance input, output pointers:
+ */
+ input = (const float (*)[4])((const char *)input + input_stride);
+ output = (float (*)[4])((char *)output + output_stride);
+ }
+}
+
+
+
+
static void
vs_exec_delete( struct draw_vertex_shader *dvs )
{
@@ -191,17 +260,23 @@ struct draw_vertex_shader *
draw_create_vs_exec(struct draw_context *draw,
const struct pipe_shader_state *state)
{
- struct draw_vertex_shader *vs = CALLOC_STRUCT( draw_vertex_shader );
+ struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader );
uint nt = tgsi_num_tokens(state->tokens);
if (vs == NULL)
return NULL;
/* we make a private copy of the tokens */
- vs->state.tokens = mem_dup(state->tokens, nt * sizeof(state->tokens[0]));
- vs->prepare = vs_exec_prepare;
- vs->run = vs_exec_run;
- vs->delete = vs_exec_delete;
+ vs->base.state.tokens = mem_dup(state->tokens, nt * sizeof(state->tokens[0]));
+ tgsi_scan_shader(state->tokens, &vs->base.info);
+
+
+ vs->base.prepare = vs_exec_prepare;
+ vs->base.run = vs_exec_run;
+ vs->base.run_linear = vs_exec_run_linear;
+ vs->base.delete = vs_exec_delete;
+ vs->machine = &draw->machine;
+
- return vs;
+ return &vs->base;
}