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authorDave Airlie <[email protected]>2016-05-13 15:42:19 +1000
committerDave Airlie <[email protected]>2016-05-23 11:03:40 +1000
commitd17062a40e16454a15aa037a4d1d9e9562cedd46 (patch)
treea672ea54c162210a965561036258458bcfd7a1dc /src/gallium/auxiliary/draw/draw_vs.h
parentbddb3b5375899e99e96d499a20083d6c95486a6f (diff)
draw: stop using CULLDIST semantic.
The way the HW works doesn't really fit with having two semantics for this. The GLSL compiler emits 2 vec4s and two properties, this makes draw use those instead of CULLDIST semantics. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h
index 24b29e70dd9..6a900224c11 100644
--- a/src/gallium/auxiliary/draw/draw_vs.h
+++ b/src/gallium/auxiliary/draw/draw_vs.h
@@ -113,8 +113,7 @@ struct draw_vertex_shader {
unsigned viewport_index_output;
unsigned edgeflag_output;
unsigned clipvertex_output;
- unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
- unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
+ unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
/* Extracted from shader:
*/
const float (*immediates)[4];