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authorZack Rusin <[email protected]>2010-06-25 19:31:09 -0400
committerZack Rusin <[email protected]>2010-06-25 19:33:27 -0400
commit8ebfcf31eb905b7d47e520c04420620ae21bdf4e (patch)
treed1babc0a7da5addcfea47fbb0bd2dcbf3ad0687d /src/gallium/auxiliary/draw/draw_vs.h
parent5cf1921e6d7ba36e6e882094d3280e3cd363df61 (diff)
draw: limit the number of vertex shader variants kept around
we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h
index 6c7e94db433..a7319945234 100644
--- a/src/gallium/auxiliary/draw/draw_vs.h
+++ b/src/gallium/auxiliary/draw/draw_vs.h
@@ -165,7 +165,6 @@ draw_create_vs_ppc(struct draw_context *draw,
const struct pipe_shader_state *templ);
-
struct draw_vs_varient_key;
struct draw_vertex_shader;
@@ -173,6 +172,11 @@ struct draw_vs_varient *
draw_vs_create_varient_aos_sse( struct draw_vertex_shader *vs,
const struct draw_vs_varient_key *key );
+#if HAVE_LLVM
+struct draw_vertex_shader *
+draw_create_vs_llvm(struct draw_context *draw,
+ const struct pipe_shader_state *state);
+#endif
/********************************************************************************