diff options
author | Zack Rusin <[email protected]> | 2010-06-25 19:31:09 -0400 |
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committer | Zack Rusin <[email protected]> | 2010-06-25 19:33:27 -0400 |
commit | 8ebfcf31eb905b7d47e520c04420620ae21bdf4e (patch) | |
tree | d1babc0a7da5addcfea47fbb0bd2dcbf3ad0687d /src/gallium/auxiliary/draw/draw_vs.h | |
parent | 5cf1921e6d7ba36e6e882094d3280e3cd363df61 (diff) |
draw: limit the number of vertex shader variants kept around
we used to create and cache unltimited number of variant, this
change limits the number of variants kept around to a fixed number.
the change is based on a similar patch by Roland for llvmpipe fragment
shaders.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.h')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h index 6c7e94db433..a7319945234 100644 --- a/src/gallium/auxiliary/draw/draw_vs.h +++ b/src/gallium/auxiliary/draw/draw_vs.h @@ -165,7 +165,6 @@ draw_create_vs_ppc(struct draw_context *draw, const struct pipe_shader_state *templ); - struct draw_vs_varient_key; struct draw_vertex_shader; @@ -173,6 +172,11 @@ struct draw_vs_varient * draw_vs_create_varient_aos_sse( struct draw_vertex_shader *vs, const struct draw_vs_varient_key *key ); +#if HAVE_LLVM +struct draw_vertex_shader * +draw_create_vs_llvm(struct draw_context *draw, + const struct pipe_shader_state *state); +#endif /******************************************************************************** |