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authorTobias Droste <[email protected]>2016-12-08 03:03:38 +0100
committerEmil Velikov <[email protected]>2017-01-18 13:23:01 +0000
commit4d0efb9683856cada2f34b124c77ef20a2fe0332 (patch)
tree0818a39a2c623d60a41dc6c93b45b61e9f51c014 /src/gallium/auxiliary/draw/draw_vs.c
parentb045d23c0b804074a7fbc849d7098d51056ccb6b (diff)
configure.ac: Set and use HAVE_GALLIUM_LLVM define
Gallium code used HAVE_LLVM to check if it needs to compile code for LLVM in header and source files. With the new logic HAVE_LLVM is always set. Use extra define to figure out if LLVM is used. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99010 Signed-off-by: Tobias Droste <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c
index 415c4fa949a..e9966cf725e 100644
--- a/src/gallium/auxiliary/draw/draw_vs.c
+++ b/src/gallium/auxiliary/draw/draw_vs.c
@@ -59,7 +59,7 @@ draw_create_vertex_shader(struct draw_context *draw,
tgsi_dump(shader->tokens, 0);
}
-#if HAVE_LLVM
+#if HAVE_GALLIUM_LLVM
if (draw->pt.middle.llvm) {
vs = draw_create_vs_llvm(draw, shader);
}