diff options
author | Dave Airlie <[email protected]> | 2016-05-13 15:42:19 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-05-23 11:03:40 +1000 |
commit | d17062a40e16454a15aa037a4d1d9e9562cedd46 (patch) | |
tree | a672ea54c162210a965561036258458bcfd7a1dc /src/gallium/auxiliary/draw/draw_vs.c | |
parent | bddb3b5375899e99e96d499a20083d6c95486a6f (diff) |
draw: stop using CULLDIST semantic.
The way the HW works doesn't really fit with having
two semantics for this.
The GLSL compiler emits 2 vec4s and two properties,
this makes draw use those instead of CULLDIST semantics.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs.c | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c index ae94421ed4c..415c4fa949a 100644 --- a/src/gallium/auxiliary/draw/draw_vs.c +++ b/src/gallium/auxiliary/draw/draw_vs.c @@ -90,11 +90,7 @@ draw_create_vertex_shader(struct draw_context *draw, else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) { debug_assert(vs->info.output_semantic_index[i] < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); - vs->clipdistance_output[vs->info.output_semantic_index[i]] = i; - } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) { - debug_assert(vs->info.output_semantic_index[i] < - PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); - vs->culldistance_output[vs->info.output_semantic_index[i]] = i; + vs->ccdistance_output[vs->info.output_semantic_index[i]] = i; } } if (!found_clipvertex) @@ -119,8 +115,8 @@ draw_bind_vertex_shader(struct draw_context *draw, draw->vs.position_output = dvs->position_output; draw->vs.edgeflag_output = dvs->edgeflag_output; draw->vs.clipvertex_output = dvs->clipvertex_output; - draw->vs.clipdistance_output[0] = dvs->clipdistance_output[0]; - draw->vs.clipdistance_output[1] = dvs->clipdistance_output[1]; + draw->vs.ccdistance_output[0] = dvs->ccdistance_output[0]; + draw->vs.ccdistance_output[1] = dvs->ccdistance_output[1]; dvs->prepare( dvs, draw ); draw_update_clip_flags(draw); draw_update_viewport_flags(draw); |