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authorZack Rusin <[email protected]>2010-06-25 19:31:09 -0400
committerZack Rusin <[email protected]>2010-06-25 19:33:27 -0400
commit8ebfcf31eb905b7d47e520c04420620ae21bdf4e (patch)
treed1babc0a7da5addcfea47fbb0bd2dcbf3ad0687d /src/gallium/auxiliary/draw/draw_vs.c
parent5cf1921e6d7ba36e6e882094d3280e3cd363df61 (diff)
draw: limit the number of vertex shader variants kept around
we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c
index b9db886a24d..57ea63fc060 100644
--- a/src/gallium/auxiliary/draw/draw_vs.c
+++ b/src/gallium/auxiliary/draw/draw_vs.c
@@ -98,6 +98,11 @@ draw_create_vertex_shader(struct draw_context *draw,
vs = draw_create_vs_ppc( draw, shader );
#endif
}
+#if HAVE_LLVM
+ else {
+ vs = draw_create_vs_llvm(draw, shader);
+ }
+#endif
if (!vs) {
vs = draw_create_vs_exec( draw, shader );