diff options
author | Zack Rusin <[email protected]> | 2010-06-25 19:31:09 -0400 |
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committer | Zack Rusin <[email protected]> | 2010-06-25 19:33:27 -0400 |
commit | 8ebfcf31eb905b7d47e520c04420620ae21bdf4e (patch) | |
tree | d1babc0a7da5addcfea47fbb0bd2dcbf3ad0687d /src/gallium/auxiliary/draw/draw_vs.c | |
parent | 5cf1921e6d7ba36e6e882094d3280e3cd363df61 (diff) |
draw: limit the number of vertex shader variants kept around
we used to create and cache unltimited number of variant, this
change limits the number of variants kept around to a fixed number.
the change is based on a similar patch by Roland for llvmpipe fragment
shaders.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c index b9db886a24d..57ea63fc060 100644 --- a/src/gallium/auxiliary/draw/draw_vs.c +++ b/src/gallium/auxiliary/draw/draw_vs.c @@ -98,6 +98,11 @@ draw_create_vertex_shader(struct draw_context *draw, vs = draw_create_vs_ppc( draw, shader ); #endif } +#if HAVE_LLVM + else { + vs = draw_create_vs_llvm(draw, shader); + } +#endif if (!vs) { vs = draw_create_vs_exec( draw, shader ); |