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authorBrian Paul <[email protected]>2010-12-16 08:50:42 -0700
committerBrian Paul <[email protected]>2010-12-16 10:18:24 -0700
commitb7e150605d402224cdd8fa3d186924bdee3c6c49 (patch)
tree427e1deb707773823b79d284dae8b4cf0cee5e2e /src/gallium/auxiliary/draw/draw_vs.c
parent2bd9b386e6c8f47537c8da50d2f5378b287b3c4f (diff)
draw: s/varient/variant/
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c
index fb665b08fff..7caad6f0053 100644
--- a/src/gallium/auxiliary/draw/draw_vs.c
+++ b/src/gallium/auxiliary/draw/draw_vs.c
@@ -165,10 +165,10 @@ draw_delete_vertex_shader(struct draw_context *draw,
{
unsigned i;
- for (i = 0; i < dvs->nr_varients; i++)
- dvs->varient[i]->destroy( dvs->varient[i] );
+ for (i = 0; i < dvs->nr_variants; i++)
+ dvs->variant[i]->destroy( dvs->variant[i] );
- dvs->nr_varients = 0;
+ dvs->nr_variants = 0;
dvs->delete( dvs );
}
@@ -225,40 +225,40 @@ draw_vs_destroy( struct draw_context *draw )
}
-struct draw_vs_varient *
-draw_vs_lookup_varient( struct draw_vertex_shader *vs,
- const struct draw_vs_varient_key *key )
+struct draw_vs_variant *
+draw_vs_lookup_variant( struct draw_vertex_shader *vs,
+ const struct draw_vs_variant_key *key )
{
- struct draw_vs_varient *varient;
+ struct draw_vs_variant *variant;
unsigned i;
- /* Lookup existing varient:
+ /* Lookup existing variant:
*/
- for (i = 0; i < vs->nr_varients; i++)
- if (draw_vs_varient_key_compare(key, &vs->varient[i]->key) == 0)
- return vs->varient[i];
+ for (i = 0; i < vs->nr_variants; i++)
+ if (draw_vs_variant_key_compare(key, &vs->variant[i]->key) == 0)
+ return vs->variant[i];
/* Else have to create a new one:
*/
- varient = vs->create_varient( vs, key );
- if (varient == NULL)
+ variant = vs->create_variant( vs, key );
+ if (variant == NULL)
return NULL;
/* Add it to our list, could be smarter:
*/
- if (vs->nr_varients < Elements(vs->varient)) {
- vs->varient[vs->nr_varients++] = varient;
+ if (vs->nr_variants < Elements(vs->variant)) {
+ vs->variant[vs->nr_variants++] = variant;
}
else {
- vs->last_varient++;
- vs->last_varient %= Elements(vs->varient);
- vs->varient[vs->last_varient]->destroy(vs->varient[vs->last_varient]);
- vs->varient[vs->last_varient] = varient;
+ vs->last_variant++;
+ vs->last_variant %= Elements(vs->variant);
+ vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]);
+ vs->variant[vs->last_variant] = variant;
}
/* Done
*/
- return varient;
+ return variant;
}