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authorBrian <[email protected]>2008-02-18 16:19:05 -0700
committerBrian <[email protected]>2008-02-18 16:19:05 -0700
commitaceeb80d4f706980aaf71b8e098d4c6718d8ac90 (patch)
tree23f402dc726b0f97e25e7b6e5d2c097362093ea0 /src/gallium/auxiliary/draw/draw_validate.c
parent0448dbd64a2ef217349f4ada4777d432bc82e46d (diff)
gallium: antialiased line drawing
New draw/prim stage: draw_aaline. When installed, lines are replaced by textured quads to do antialiasing. The current user-defined fragment shader is modified to do a texture fetch and modulate fragment alpha.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_validate.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_validate.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_validate.c b/src/gallium/auxiliary/draw/draw_validate.c
index 4375ebabbc4..97e40e372b8 100644
--- a/src/gallium/auxiliary/draw/draw_validate.c
+++ b/src/gallium/auxiliary/draw/draw_validate.c
@@ -58,7 +58,13 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
* shorter pipelines for lines & points.
*/
- if ((draw->rasterizer->line_width != 1.0 && draw->convert_wide_lines) ||
+ if (draw->rasterizer->line_smooth && draw->pipeline.aaline) {
+ draw->pipeline.aaline->next = next;
+ next = draw->pipeline.aaline;
+ }
+
+ if ((draw->rasterizer->line_width != 1.0 && draw->convert_wide_lines
+ && !draw->rasterizer->line_smooth) ||
(draw->rasterizer->point_size != 1.0 && draw->convert_wide_points) ||
draw->rasterizer->point_sprite) {
draw->pipeline.wide->next = next;