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authorZack Rusin <[email protected]>2010-06-09 11:13:34 -0400
committerZack Rusin <[email protected]>2010-06-09 11:13:34 -0400
commitd4ef0f6c67aefe06d8dd647acf8d9005df39a709 (patch)
tree00ac70cad31762c1dbc4a99abcfa985e6fe77946 /src/gallium/auxiliary/draw/draw_pt_post_vs.c
parentcec9955acc03d292c67815371415edc3fc3fc4b0 (diff)
geometry shaders: make gs work with changable primitives and variable number of vertices
lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_post_vs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_post_vs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_post_vs.c b/src/gallium/auxiliary/draw/draw_pt_post_vs.c
index 5525dfc748d..fd33a548b48 100644
--- a/src/gallium/auxiliary/draw/draw_pt_post_vs.c
+++ b/src/gallium/auxiliary/draw/draw_pt_post_vs.c
@@ -103,7 +103,7 @@ static boolean post_vs_cliptest_viewport_gl( struct pt_post_vs *pvs,
unsigned clipped = 0;
unsigned j;
- if (0) debug_printf("%s\n", __FUNCTION__);
+ if (0) debug_printf("%s count, %d\n", __FUNCTION__, count);
for (j = 0; j < count; j++) {
float *position = out->data[pos];