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authorRoland Scheidegger <[email protected]>2015-12-11 23:14:30 +0100
committerRoland Scheidegger <[email protected]>2015-12-15 02:03:40 +0100
commit1b22815af624b93bcfebc8069598349e151bc67f (patch)
treefa4fde30a80b834888d2804629b0ff524a97bf2e /src/gallium/auxiliary/draw/draw_pt_post_vs.c
parent9e3f2af3c3732bd618308ddeffb017966a4fc93e (diff)
draw: don't pretend have_clipdist is per-vertex
This is just for code cleanup, conceptually the have_clipdist really isn't per-vertex state, so don't put it there (just dependent on the shader). Even though there wasn't really any overhead associated with this, we shouldn't store random shader information in the vertex header. Reviewed-by: Brian Paul <[email protected] Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_post_vs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_post_vs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_post_vs.c b/src/gallium/auxiliary/draw/draw_pt_post_vs.c
index f0d5e0f5656..3a9101a44d0 100644
--- a/src/gallium/auxiliary/draw/draw_pt_post_vs.c
+++ b/src/gallium/auxiliary/draw/draw_pt_post_vs.c
@@ -58,7 +58,7 @@ initialize_vertex_header(struct vertex_header *header)
{
header->clipmask = 0;
header->edgeflag = 1;
- header->have_clipdist = 0;
+ header->pad = 0;
header->vertex_id = UNDEFINED_VERTEX_ID;
}