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authorZack Rusin <[email protected]>2013-08-02 01:50:05 -0400
committerZack Rusin <[email protected]>2013-08-03 00:36:39 -0400
commit8a94d15fbaf46caf1a25034acbbdbed33f46f911 (patch)
treeb16b73f0005b6e994a8ad92f0b69288db35df278 /src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
parent4c9f12d69c7e8a24ac6281481f579b1088c505b0 (diff)
draw: fix front face injection
Inject front face only if the fragment shader uses it and propagate through all channels because otherwise we'll need to figure out the exact swizzle that the fs expects and it's just simpler to make sure all the components within the front face register are correctly set. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c')
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