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authorKeith Whitwell <[email protected]>2008-04-17 23:44:32 +0100
committerKeith Whitwell <[email protected]>2008-04-18 10:48:54 +0100
commita773f06e969a3992451dd7fe6fd55ea96b2774fa (patch)
tree7b8f2ef0bf53da7312c8a89774a5159a87c90e76 /src/gallium/auxiliary/draw/draw_pt.h
parent01b6354e72a84f8c3c22be1f77eab8d9c05920a3 (diff)
draw: split off all the extra functionality in the vertex shader
This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt.h51
1 files changed, 44 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt.h b/src/gallium/auxiliary/draw/draw_pt.h
index 31d18ec62be..316289969bf 100644
--- a/src/gallium/auxiliary/draw/draw_pt.h
+++ b/src/gallium/auxiliary/draw/draw_pt.h
@@ -112,6 +112,7 @@ struct draw_pt_middle_end {
* mode...
*/
struct vbuf_render;
+struct vertex_header;
/* Helper functions.
@@ -132,25 +133,25 @@ struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit(struct draw_context *d
*/
void draw_pt_run_pipeline( struct draw_context *draw,
unsigned prim,
- char *verts,
- unsigned vertex_stride,
+ struct vertex_header *verts,
unsigned vertex_count,
+ unsigned vertex_stride,
const ushort *elts,
unsigned count );
-/* HW vertex emit:
+/*******************************************************************************
+ * HW vertex emit:
*/
struct pt_emit;
void draw_pt_emit_prepare( struct pt_emit *emit,
- unsigned prim,
- unsigned opt );
+ unsigned prim );
void draw_pt_emit( struct pt_emit *emit,
- char *verts,
- unsigned stride,
+ const float (*vertex_data)[4],
unsigned vertex_count,
+ unsigned stride,
const ushort *elts,
unsigned count );
@@ -159,6 +160,42 @@ void draw_pt_emit_destroy( struct pt_emit *emit );
struct pt_emit *draw_pt_emit_create( struct draw_context *draw );
+/*******************************************************************************
+ * API vertex fetch:
+ */
+
+struct pt_fetch;
+void draw_pt_fetch_prepare( struct pt_fetch *fetch,
+ boolean emit_header,
+ unsigned vertex_size );
+
+void draw_pt_fetch_run( struct pt_fetch *fetch,
+ const unsigned *elts,
+ unsigned count,
+ char *verts );
+
+void draw_pt_fetch_destroy( struct pt_fetch *fetch );
+
+struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw );
+
+/*******************************************************************************
+ * Post-VS: cliptest, rhw, viewport
+ */
+struct pt_post_vs;
+
+boolean draw_pt_post_vs_run( struct pt_post_vs *pvs,
+ struct vertex_header *pipeline_verts,
+ unsigned stride,
+ unsigned count );
+
+void draw_pt_post_vs_prepare( struct pt_post_vs *pvs,
+ boolean bypass_clipping,
+ boolean identity_viewport,
+ boolean opengl );
+
+struct pt_post_vs *draw_pt_post_vs_create( struct draw_context *draw );
+
+void draw_pt_post_vs_destroy( struct pt_post_vs *pvs );
#endif