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authorZack Rusin <[email protected]>2013-06-06 09:07:33 -0400
committerZack Rusin <[email protected]>2013-06-10 22:04:28 -0400
commitbabe35a067d1610d9032cc28eec8e16b18685621 (patch)
tree9c84b9f48f59e563e3bf5162ee5bb24998129320 /src/gallium/auxiliary/draw/draw_private.h
parent3d08eada3450aa8801aed194afea99c816dd71f0 (diff)
draw: implement distance culling
Works similarly to clip distance. If the cull distance is negative for all vertices against a specific plane then the primitive is culled. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_private.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index e08173580b7..fd52c2d6b4c 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -390,6 +390,8 @@ uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
+uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index);
+uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
uint semantic_name, uint semantic_index);
void draw_remove_extra_vertex_attribs(struct draw_context *draw);