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authorBrian <[email protected]>2008-03-12 13:20:29 -0600
committerBrian <[email protected]>2008-03-12 13:20:29 -0600
commit12ab5f97013e398b9f6485b97d6691c3c170447a (patch)
treed4de4f6ef45233b0395fa65a6244c308a20aa830 /src/gallium/auxiliary/draw/draw_private.h
parentba75e82b6ebaf88dd2e4a8f764b2d296d715bf8a (diff)
gallium: change draw_vertex_shader->state from pointer to struct
We were sometimes keeping a pointer to a stack-allocated object. Now make a copy of the pipe_shader_state object. This should fix some seemingly random memory errors/crashes.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_private.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 25fa8c09c2f..4147472d451 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -133,7 +133,7 @@ struct draw_vertex_shader {
/* This member will disappear shortly:
*/
- const struct pipe_shader_state *state;
+ struct pipe_shader_state state;
struct tgsi_shader_info info;