diff options
author | Zack Rusin <[email protected]> | 2013-08-02 02:25:42 -0400 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2013-08-03 00:38:58 -0400 |
commit | c9c211fae194ac6bf50e0c579c8670590690dd6e (patch) | |
tree | 224e6f6d9fc6bc5979c5e9bc3bdd056a33458ed5 /src/gallium/auxiliary/draw/draw_pipe_validate.c | |
parent | 8a94d15fbaf46caf1a25034acbbdbed33f46f911 (diff) |
draw: implement proper primitive assembler as a pipeline stage
we used to have a face primitive assembler that we ran after if
the gs was missing but we had adjacency primitives in the pipeline,
lets convert it to a pipeline stage, which allows us to use it
to inject outputs (primitive id) into the vertices. it's also
a lot cleaner because the decomposition is already handled for us.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe_validate.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_validate.c | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_validate.c b/src/gallium/auxiliary/draw/draw_pipe_validate.c index 2dbb95c82ab..9b2f5845e09 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_validate.c +++ b/src/gallium/auxiliary/draw/draw_pipe_validate.c @@ -76,6 +76,14 @@ draw_need_pipeline(const struct draw_context *draw, prim ); } + /* If we need to decompose the primitives or inject + * primitive id information then we have to run + * the pipeline. + */ + if (draw_ia_stage_required(draw, prim)) { + return TRUE; + } + /* Don't have to worry about triangles turning into lines/points * and triggering the pipeline, because we have to trigger the * pipeline *anyway* if unfilled mode is active. @@ -280,7 +288,12 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage ) next = draw->pipeline.clip; } - + /* Input assembler */ + if (draw_ia_stage_required(draw, draw->pt.prim)) { + draw->pipeline.ia->next = next; + next = draw->pipeline.ia; + } + draw->pipeline.first = next; if (0) { |