diff options
author | Keith Whitwell <[email protected]> | 2008-04-19 16:39:24 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2008-04-19 16:39:43 +0100 |
commit | bee1d31641674c67676de86fbb4b35ca5bf7f33f (patch) | |
tree | 2a375604b098e0feddc4e094521e368b5f2c4639 /src/gallium/auxiliary/draw/draw_pipe.c | |
parent | c898eae27221bd23b11327553c215a94369eeb99 (diff) |
draw: move pt_pipeline code to draw_pipe.c
This is now the drawing interface to the pipeline. No more
calling into pipeline.first->tri(), etc.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe.c | 117 |
1 files changed, 116 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe.c b/src/gallium/auxiliary/draw/draw_pipe.c index 9d62cb2c650..b18b747d9ce 100644 --- a/src/gallium/auxiliary/draw/draw_pipe.c +++ b/src/gallium/auxiliary/draw/draw_pipe.c @@ -35,6 +35,7 @@ #include "draw/draw_pipe.h" + boolean draw_pipeline_init( struct draw_context *draw ) { /* create pipeline stages */ @@ -142,6 +143,60 @@ void draw_free_temp_verts( struct draw_stage *stage ) } } + + +static void do_point( struct draw_context *draw, + const char *v0 ) +{ + struct prim_header prim; + + prim.reset_line_stipple = 0; + prim.edgeflags = 1; + prim.pad = 0; + prim.v[0] = (struct vertex_header *)v0; + + draw->pipeline.first->point( draw->pipeline.first, &prim ); +} + + +static void do_line( struct draw_context *draw, + const char *v0, + const char *v1 ) +{ + struct prim_header prim; + + prim.reset_line_stipple = 1; /* fixme */ + prim.edgeflags = 1; + prim.pad = 0; + prim.v[0] = (struct vertex_header *)v0; + prim.v[1] = (struct vertex_header *)v1; + + draw->pipeline.first->line( draw->pipeline.first, &prim ); +} + + +static void do_triangle( struct draw_context *draw, + char *v0, + char *v1, + char *v2 ) +{ + struct prim_header prim; + + prim.v[0] = (struct vertex_header *)v0; + prim.v[1] = (struct vertex_header *)v1; + prim.v[2] = (struct vertex_header *)v2; + prim.reset_line_stipple = 1; + prim.edgeflags = ((prim.v[0]->edgeflag) | + (prim.v[1]->edgeflag << 1) | + (prim.v[2]->edgeflag << 2)); + prim.pad = 0; + + draw->pipeline.first->tri( draw->pipeline.first, &prim ); +} + + +/* Reset vertex ids. This is basically a type of flush. + */ void draw_reset_vertex_ids(struct draw_context *draw) { struct draw_stage *stage = draw->pipeline.first; @@ -155,7 +210,67 @@ void draw_reset_vertex_ids(struct draw_context *draw) stage = stage->next; } - draw_pt_reset_vertex_ids(draw); + if (draw->pipeline.verts) + { + unsigned i; + char *verts = draw->pipeline.verts; + unsigned stride = draw->pipeline.vertex_stride; + + for (i = 0; i < draw->pipeline.vertex_count; i++) { + ((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID; + verts += stride; + } + } } +/* Code to run the pipeline on a fairly arbitary collection of vertices. + * + * Vertex headers must be pre-initialized with the + * UNDEFINED_VERTEX_ID, this code will cause that id to become + * overwritten, so it may have to be reset if there is the intention + * to reuse the vertices. + * + * This code provides a callback to reset the vertex id's which the + * draw_vbuf.c code uses when it has to perform a flush. + */ +void draw_pipeline_run( struct draw_context *draw, + unsigned prim, + struct vertex_header *vertices, + unsigned vertex_count, + unsigned stride, + const ushort *elts, + unsigned count ) +{ + char *verts = (char *)vertices; + unsigned i; + + draw->pipeline.verts = verts; + draw->pipeline.vertex_stride = stride; + draw->pipeline.vertex_count = vertex_count; + + switch (prim) { + case PIPE_PRIM_POINTS: + for (i = 0; i < count; i++) + do_point( draw, + verts + stride * elts[i] ); + break; + case PIPE_PRIM_LINES: + for (i = 0; i+1 < count; i += 2) + do_line( draw, + verts + stride * elts[i+0], + verts + stride * elts[i+1]); + break; + case PIPE_PRIM_TRIANGLES: + for (i = 0; i+2 < count; i += 3) + do_triangle( draw, + verts + stride * elts[i+0], + verts + stride * elts[i+1], + verts + stride * elts[i+2]); + break; + } + + draw->pipeline.verts = NULL; + draw->pipeline.vertex_count = 0; +} + |