diff options
author | Brian Paul <[email protected]> | 2010-05-05 18:19:06 -0600 |
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committer | Brian Paul <[email protected]> | 2010-05-05 18:19:06 -0600 |
commit | cb136a93aba4dc64db7e446b0fbc36c9172e4017 (patch) | |
tree | f899c682980b4af56e4dd0c7cd2d08cefb4efce3 /src/gallium/auxiliary/draw/draw_pipe.c | |
parent | a8bb49562938e94459f398a1733a76eb9c690f6c (diff) |
gallium: rework provoking vertex code
Builds on commit ddb0e18f6c5582d4d2cc59ffd16ad9c4639ed059 and fixes
regressions in glean clipFlat test.
We assume that Gallium drivers observe flatshade_first for all triangles
and that all the assorted per-triangle calls in the 'draw' module also
follow flatshade_first. Everything else builds on those rules.
Gallium does not use follow flatshade_first for GL quads, quad strips
and polygons; the "last" vertex is always the provoking vertex for those
prims. So now there are separate QUAD_FIRST_PV and QUAD_LAST_PV macros
in the draw primitive decomposition code instead of one QUAD macro.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe.c | 42 |
1 files changed, 39 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe.c b/src/gallium/auxiliary/draw/draw_pipe.c index 64c35025081..7ea04e38193 100644 --- a/src/gallium/auxiliary/draw/draw_pipe.c +++ b/src/gallium/auxiliary/draw/draw_pipe.c @@ -170,7 +170,25 @@ static void do_triangle( struct draw_context *draw, * Set up macros for draw_pt_decompose.h template code. * This code uses vertex indexes / elements. */ -#define QUAD(i0,i1,i2,i3) \ + +/* emit first quad vertex as first vertex in triangles */ +#define QUAD_FIRST_PV(i0,i1,i2,i3) \ + do_triangle( draw, \ + ( DRAW_PIPE_RESET_STIPPLE | \ + DRAW_PIPE_EDGE_FLAG_0 | \ + DRAW_PIPE_EDGE_FLAG_1 ), \ + verts + stride * elts[i0], \ + verts + stride * elts[i1], \ + verts + stride * elts[i2]); \ + do_triangle( draw, \ + ( DRAW_PIPE_EDGE_FLAG_1 | \ + DRAW_PIPE_EDGE_FLAG_2 ), \ + verts + stride * elts[i0], \ + verts + stride * elts[i2], \ + verts + stride * elts[i3]) + +/* emit last quad vertex as last vertex in triangles */ +#define QUAD_LAST_PV(i0,i1,i2,i3) \ do_triangle( draw, \ ( DRAW_PIPE_RESET_STIPPLE | \ DRAW_PIPE_EDGE_FLAG_0 | \ @@ -261,9 +279,27 @@ void draw_pipeline_run( struct draw_context *draw, /* * Set up macros for draw_pt_decompose.h template code. - * This code is for non-indexed rendering (no elts). + * This code is for non-indexed (aka linear) rendering (no elts). */ -#define QUAD(i0,i1,i2,i3) \ + +/* emit first quad vertex as first vertex in triangles */ +#define QUAD_FIRST_PV(i0,i1,i2,i3) \ + do_triangle( draw, \ + ( DRAW_PIPE_RESET_STIPPLE | \ + DRAW_PIPE_EDGE_FLAG_0 | \ + DRAW_PIPE_EDGE_FLAG_1 ), \ + verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \ + verts + stride * (i1), \ + verts + stride * (i2)); \ + do_triangle( draw, \ + ( DRAW_PIPE_EDGE_FLAG_1 | \ + DRAW_PIPE_EDGE_FLAG_2 ), \ + verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \ + verts + stride * (i2), \ + verts + stride * (i3)) + +/* emit last quad vertex as last vertex in triangles */ +#define QUAD_LAST_PV(i0,i1,i2,i3) \ do_triangle( draw, \ ( DRAW_PIPE_RESET_STIPPLE | \ DRAW_PIPE_EDGE_FLAG_0 | \ |