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authorBrian Paul <[email protected]>2010-04-21 14:24:26 -0600
committerBrian Paul <[email protected]>2010-04-21 14:25:28 -0600
commit8cb223eb020560d59c8f73e09b832cef477933b7 (patch)
treedc3f6ba4e4d4fa0b106ac05be205cb8f8535ecda /src/gallium/auxiliary/draw/draw_pipe.c
parentd30ab4394e7c6b1f3508eb68d673fbf315907781 (diff)
gallium/draw: fix point sprite handling
New draw API function to indicate whether or not to convert points to quads for sprite rasterization. Fix point-to-quad conversion regression in the wide-point stage. We need to check the pipe_rasterizer_state::point_quad_rasterization flag.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pipe.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe.c b/src/gallium/auxiliary/draw/draw_pipe.c
index b8f57dde6d8..64c35025081 100644
--- a/src/gallium/auxiliary/draw/draw_pipe.c
+++ b/src/gallium/auxiliary/draw/draw_pipe.c
@@ -66,6 +66,7 @@ boolean draw_pipeline_init( struct draw_context *draw )
/* these defaults are oriented toward the needs of softpipe */
draw->pipeline.wide_point_threshold = 1000000.0; /* infinity */
draw->pipeline.wide_line_threshold = 1.0;
+ draw->pipeline.wide_point_sprites = FALSE;
draw->pipeline.line_stipple = TRUE;
draw->pipeline.point_sprite = TRUE;