diff options
author | Roland Scheidegger <[email protected]> | 2016-01-12 18:47:44 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2016-01-13 02:43:04 +0100 |
commit | 9422999e4041d4e984acbd2f44813d5928d20f18 (patch) | |
tree | 5ecb3dd529bc6aef99b465bd519058327ba9c88d /src/gallium/auxiliary/draw/draw_llvm.c | |
parent | 6143e2d65168a628aeb54db4cfecd1bb1d53b8aa (diff) |
draw: fix key comparison with uninitialized value
Discovered by accident, valgrind was complaining (could have possibly caused
us to create redundant geometry shader variants).
v2: convinced by Brian and Jose, just use memset for both gs and vs keys,
just as easy and less error prone.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_llvm.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_llvm.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c index f25dafef954..142d78ae49d 100644 --- a/src/gallium/auxiliary/draw/draw_llvm.c +++ b/src/gallium/auxiliary/draw/draw_llvm.c @@ -1861,6 +1861,8 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store) key = (struct draw_llvm_variant_key *)store; + memset(key, 0, offsetof(struct draw_llvm_variant_key, vertex_element[0])); + key->clamp_vertex_color = llvm->draw->rasterizer->clamp_vertex_color; /**/ /* Presumably all variants of the shader should have the same @@ -1883,7 +1885,6 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store) key->ucp_enable = llvm->draw->rasterizer->clip_plane_enable; key->has_gs = llvm->draw->gs.geometry_shader != NULL; key->num_outputs = draw_total_vs_outputs(llvm->draw); - key->pad1 = 0; /* All variants of this shader will have the same value for * nr_samplers. Not yet trying to compact away holes in the @@ -2315,6 +2316,8 @@ draw_gs_llvm_make_variant_key(struct draw_llvm *llvm, char *store) key = (struct draw_gs_llvm_variant_key *)store; + memset(key, 0, offsetof(struct draw_gs_llvm_variant_key, samplers[0])); + key->num_outputs = draw_total_gs_outputs(llvm->draw); /* All variants of this shader will have the same value for |