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authorZack Rusin <[email protected]>2010-06-25 19:31:09 -0400
committerZack Rusin <[email protected]>2010-06-25 19:33:27 -0400
commit8ebfcf31eb905b7d47e520c04420620ae21bdf4e (patch)
treed1babc0a7da5addcfea47fbb0bd2dcbf3ad0687d /src/gallium/auxiliary/draw/draw_llvm.c
parent5cf1921e6d7ba36e6e882094d3280e3cd363df61 (diff)
draw: limit the number of vertex shader variants kept around
we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_llvm.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_llvm.c69
1 files changed, 68 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c
index 9117c1303dc..f521669fcde 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_llvm.c
@@ -1,3 +1,30 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
#include "draw_llvm.h"
#include "draw_context.h"
@@ -219,6 +246,9 @@ draw_llvm_create(struct draw_context *draw)
LLVMDumpModule(llvm->module);
}
+ llvm->nr_variants = 0;
+ make_empty_list(&llvm->vs_variants_list);
+
return llvm;
}
@@ -231,9 +261,13 @@ draw_llvm_destroy(struct draw_llvm *llvm)
}
struct draw_llvm_variant *
-draw_llvm_prepare(struct draw_llvm *llvm, int num_inputs)
+draw_llvm_create_variant(struct draw_llvm *llvm, int num_inputs)
{
struct draw_llvm_variant *variant = MALLOC(sizeof(struct draw_llvm_variant));
+ struct llvm_vertex_shader *shader =
+ llvm_vertex_shader(llvm->draw->vs.vertex_shader);
+
+ variant->llvm = llvm;
draw_llvm_make_variant_key(llvm, &variant->key);
@@ -242,6 +276,12 @@ draw_llvm_prepare(struct draw_llvm *llvm, int num_inputs)
draw_llvm_generate(llvm, variant);
draw_llvm_generate_elts(llvm, variant);
+ variant->shader = shader;
+ variant->list_item_global.base = variant;
+ variant->list_item_local.base = variant;
+ /*variant->no = */shader->variants_created++;
+ variant->list_item_global.base = variant;
+
return variant;
}
@@ -897,3 +937,30 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm,
&llvm->draw->vs.vertex_shader->state,
sizeof(struct pipe_shader_state));
}
+
+void
+draw_llvm_destroy_variant(struct draw_llvm_variant *variant)
+{
+ struct draw_llvm *llvm = variant->llvm;
+ struct draw_context *draw = llvm->draw;
+
+ if (variant->function_elts) {
+ if (variant->function_elts)
+ LLVMFreeMachineCodeForFunction(draw->engine,
+ variant->function_elts);
+ LLVMDeleteFunction(variant->function_elts);
+ }
+
+ if (variant->function) {
+ if (variant->function)
+ LLVMFreeMachineCodeForFunction(draw->engine,
+ variant->function);
+ LLVMDeleteFunction(variant->function);
+ }
+
+ remove_from_list(&variant->list_item_local);
+ variant->shader->variants_cached--;
+ remove_from_list(&variant->list_item_global);
+ llvm->nr_variants--;
+ FREE(variant);
+}