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authorZack Rusin <[email protected]>2010-06-15 08:05:51 -0400
committerZack Rusin <[email protected]>2010-06-15 09:12:20 -0400
commita192b5eeafae80f9f9e7e7e442abc5b44d583d1a (patch)
treedac505a2bd9ee02cfc5d163c81a0587a7989625f /src/gallium/auxiliary/draw/draw_gs.h
parent92e521a79982f19279f72c34772d33c9c28e2bed (diff)
draw: finish the new pipeline setup
Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h
index 2374b12d379..2cb634818c2 100644
--- a/src/gallium/auxiliary/draw/draw_gs.h
+++ b/src/gallium/auxiliary/draw/draw_gs.h
@@ -54,6 +54,7 @@ struct draw_geometry_shader {
unsigned input_primitive;
unsigned output_primitive;
+ unsigned *primitive_lengths;
unsigned emitted_vertices;
unsigned emitted_primitives;