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author | Chia-I Wu <[email protected]> | 2010-08-08 01:13:26 +0800 |
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committer | Chia-I Wu <[email protected]> | 2010-08-16 20:46:27 +0800 |
commit | f141abdc8fdbff41e16b0ce53fa3fa8fba32a7f9 (patch) | |
tree | 36e900fbe2757548da72601242b05e3ccc57b6e9 /src/gallium/auxiliary/draw/draw_gs.c | |
parent | 9d4a0d7d4df3934cdefe4fe1118603e618d59831 (diff) |
draw: Add flags to draw_prim_info.
A primitive may be splitted in frontends. The splitted primitives
should convey certain flag bits so that the decomposer can correctly
decide the stipple or edge flags.
This commit adds flags to draw_prim_info and updates the decomposer to
honor the flags. Frontends and middle ends will be updated later.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index 4a1013e79a5..592f71bfbe0 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -457,6 +457,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, output_prims->start = 0; output_prims->count = shader->emitted_vertices; output_prims->prim = shader->output_primitive; + output_prims->flags = 0x0; output_prims->primitive_lengths = shader->primitive_lengths; output_prims->primitive_count = shader->emitted_primitives; output_verts->count = shader->emitted_vertices; |