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authorChia-I Wu <[email protected]>2010-08-08 01:13:26 +0800
committerChia-I Wu <[email protected]>2010-08-16 20:46:27 +0800
commitf141abdc8fdbff41e16b0ce53fa3fa8fba32a7f9 (patch)
tree36e900fbe2757548da72601242b05e3ccc57b6e9 /src/gallium/auxiliary/draw/draw_gs.c
parent9d4a0d7d4df3934cdefe4fe1118603e618d59831 (diff)
draw: Add flags to draw_prim_info.
A primitive may be splitted in frontends. The splitted primitives should convey certain flag bits so that the decomposer can correctly decide the stipple or edge flags. This commit adds flags to draw_prim_info and updates the decomposer to honor the flags. Frontends and middle ends will be updated later.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 4a1013e79a5..592f71bfbe0 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -457,6 +457,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
output_prims->start = 0;
output_prims->count = shader->emitted_vertices;
output_prims->prim = shader->output_primitive;
+ output_prims->flags = 0x0;
output_prims->primitive_lengths = shader->primitive_lengths;
output_prims->primitive_count = shader->emitted_primitives;
output_verts->count = shader->emitted_vertices;