diff options
author | Zack Rusin <[email protected]> | 2013-04-11 06:11:29 -0700 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2013-04-16 23:38:47 -0700 |
commit | 80ee4a407a2668f6a6a410c3e56ae9910510f773 (patch) | |
tree | fef704d3c130eb615a0e9f4d9631288d45513749 /src/gallium/auxiliary/draw/draw_gs.c | |
parent | b739376cffec19870804b1ebd4bef3c2f654e943 (diff) |
draw: implement pipeline statistics in the draw module
This is a basic implementation of the pipeline statistics in the
draw module. The interface is similar to the stream output statistics
and also requires that the callers explicitly enable it.
Included is the implementation of the interface in llvmpipe and
softpipe. Only softpipe enables the pipeline statistics capability
though because llvmpipe is lacking gathering of the fragment shading
and rasterization statistics.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 24 |
1 files changed, 20 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index d95a4c5705b..f8cb04a8f39 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -353,6 +353,10 @@ static void gs_flush(struct draw_geometry_shader *shader) unsigned input_primitives = shader->fetched_prim_count; + if (shader->draw->collect_statistics) { + shader->draw->statistics.gs_invocations += input_primitives; + } + debug_assert(input_primitives > 0 && input_primitives <= 4); @@ -493,11 +497,14 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, input_prim->count; unsigned num_in_primitives = align( - MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts), - u_gs_prims_for_vertices(shader->input_primitive, num_input_verts)), + MAX2(u_decomposed_prims_for_vertices(input_prim->prim, + num_input_verts), + u_decomposed_prims_for_vertices(shader->input_primitive, + num_input_verts)), shader->vector_length); - unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive, - shader->max_output_vertices) + unsigned max_out_prims = + u_decomposed_prims_for_vertices(shader->output_primitive, + shader->max_output_vertices) * num_in_primitives; //Assume at least one primitive @@ -593,6 +600,15 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader, output_prims->primitive_count = shader->emitted_primitives; output_verts->count = shader->emitted_vertices; + if (shader->draw->collect_statistics) { + unsigned i; + for (i = 0; i < shader->emitted_primitives; ++i) { + shader->draw->statistics.gs_primitives += + u_decomposed_prims_for_vertices(shader->output_primitive, + shader->primitive_lengths[i]); + } + } + #if 0 debug_printf("GS finished, prims = %d, verts = %d\n", output_prims->primitive_count, |