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authorZack Rusin <[email protected]>2013-04-19 16:51:27 -0700
committerZack Rusin <[email protected]>2013-04-22 20:36:07 -0400
commit913ed25f18aa9e24fc34fcf0b637d73ce355025d (patch)
tree5be3d2ae7c99f3eaea96d6f416558d1286251d86 /src/gallium/auxiliary/draw/draw_gs.c
parent2aad06844fe50deeb905417ed75d3d167a947d5a (diff)
draw: add code to reset instance dependent data
We want to be able to reset certain parts of the pipeline, in particular the input primitive index, but only either with seperate invocations of the draw_vbo or new instances. In all other cases (e.g. new invocations due to primitive restart) that data needs to be preserved. Add a function through which we can reset instance dependent data. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 2f94eaeda4f..fbb01b457d1 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -560,7 +560,6 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
shader->emitted_primitives = 0;
shader->vertex_size = vertex_size;
shader->tmp_output = (float (*)[4])output_verts->verts->data;
- shader->in_prim_idx = 0;
shader->fetched_prim_count = 0;
shader->input_vertex_stride = input_stride;
shader->input = input;
@@ -869,3 +868,16 @@ void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
shader->current_variant = variant;
}
#endif
+
+/*
+ * Called at the very begin of the draw call with a new instance
+ * Used to reset state that should persist between primitive restart.
+ */
+void
+draw_geometry_shader_new_instance(struct draw_geometry_shader *gs)
+{
+ if (!gs)
+ return;
+
+ gs->in_prim_idx = 0;
+}