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authorDave Airlie <[email protected]>2016-05-13 15:42:19 +1000
committerDave Airlie <[email protected]>2016-05-23 11:03:40 +1000
commitd17062a40e16454a15aa037a4d1d9e9562cedd46 (patch)
treea672ea54c162210a965561036258458bcfd7a1dc /src/gallium/auxiliary/draw/draw_gs.c
parentbddb3b5375899e99e96d499a20083d6c95486a6f (diff)
draw: stop using CULLDIST semantic.
The way the HW works doesn't really fit with having two semantics for this. The GLSL compiler emits 2 vec4s and two properties, this makes draw use those instead of CULLDIST semantics. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 6cf8846627b..18af1d90667 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -803,12 +803,7 @@ draw_create_geometry_shader(struct draw_context *draw,
if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
debug_assert(gs->info.output_semantic_index[i] <
PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
- gs->clipdistance_output[gs->info.output_semantic_index[i]] = i;
- }
- if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CULLDIST) {
- debug_assert(gs->info.output_semantic_index[i] <
- PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
- gs->culldistance_output[gs->info.output_semantic_index[i]] = i;
+ gs->ccdistance_output[gs->info.output_semantic_index[i]] = i;
}
}