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authorBrian <[email protected]>2008-12-02 22:38:46 -0700
committerBrian <[email protected]>2008-12-04 09:58:54 -0700
commitf2bccfd3c806a879abf0c40858806ec3825d0628 (patch)
treed4417d573cbc3ae586c74320cda8027f328763be /src/gallium/auxiliary/draw/draw_context.h
parent1d9360b67829a37b369e32c894183db1cecf827b (diff)
gallium: added draw_texture_samplers() to support texture fetches from vertex shaders
This may only be practical for the softpipe driver at this time.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index 3eeb4535311..8f5cecf4387 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -45,7 +45,7 @@ struct pipe_context;
struct draw_context;
struct draw_stage;
struct draw_vertex_shader;
-
+struct tgsi_sampler;
struct draw_context *draw_create( void );
@@ -91,6 +91,12 @@ uint
draw_num_vs_outputs(const struct draw_context *draw);
+void
+draw_texture_samplers(struct draw_context *draw,
+ uint num_samplers,
+ struct tgsi_sampler **samplers);
+
+
/*
* Vertex shader functions