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authorRoland Scheidegger <[email protected]>2013-02-27 19:07:18 +0100
committerRoland Scheidegger <[email protected]>2013-02-28 03:39:53 +0100
commit6b35c2b110be0d9ae6a292250fdcbab11a9190a5 (patch)
tree5141a7490ac67ee8df3542f8396b2ba4e6423ec7 /src/gallium/auxiliary/draw/draw_context.h
parent0845d16976b41e0a151f96b900fb58a7f26d7774 (diff)
softpipe/draw/tgsi: simplify driver/tgsi sampler interface
Use a single sampler adapter instead of per-sampler-unit samplers, and just pass along texture unit and sampler unit in the calls. The reason is that for dx10-style sample opcodes pre-wired samplers including all the texture state aren't really feasible (and for sample_i/sviewinfo we don't even have samplers). Of course right now softpipe doesn't actually do anything more than just look up all its pre-wired per-texunit/per-samplerunit sampler as it did before so this doesn't really achieve much except one more function call, however this is now all softpipe's fault (fixing that in a way which doesn't suck is still an unsolved problem). Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index e8e2d9487b3..18c8595f8cf 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -132,10 +132,9 @@ draw_num_shader_outputs(const struct draw_context *draw);
void
-draw_texture_samplers(struct draw_context *draw,
- uint shader_type,
- uint num_samplers,
- struct tgsi_sampler **samplers);
+draw_texture_sampler(struct draw_context *draw,
+ uint shader_type,
+ struct tgsi_sampler *sampler);
void
draw_set_sampler_views(struct draw_context *draw,