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authorDave Airlie <[email protected]>2016-04-11 12:59:25 +1000
committerDave Airlie <[email protected]>2016-04-12 14:15:36 +1000
commitc2aeeca4554d744b6293ad87d9a183e51b0138ff (patch)
treecf6e46282434e533ee1817d2739ed5554defc4c5 /src/gallium/auxiliary/draw/draw_context.h
parent081a958bcddd37131bd67d0ac26a0785ecbd5fa6 (diff)
draw: add support for passing buffers to vs/gs shaders.
Like the image code, but for shader buffers this time. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index 5d9870b115c..3e6722fcb7e 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -49,6 +49,7 @@ struct draw_geometry_shader;
struct draw_fragment_shader;
struct tgsi_sampler;
struct tgsi_image;
+struct tgsi_buffer;
/*
* structure to contain driver internal information
@@ -161,6 +162,11 @@ draw_image(struct draw_context *draw,
struct tgsi_image *image);
void
+draw_buffer(struct draw_context *draw,
+ uint shader_type,
+ struct tgsi_buffer *buffer);
+
+void
draw_set_sampler_views(struct draw_context *draw,
unsigned shader_stage,
struct pipe_sampler_view **views,