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authorBrian Paul <[email protected]>2012-08-09 20:59:43 -0600
committerBrian Paul <[email protected]>2012-08-16 09:01:31 -0600
commitdf87fb59136eb302d72eac4b58fd8ffb25989ed5 (patch)
tree43bb960f0b5cadf1657294c1ea1368793a2de61c /src/gallium/auxiliary/draw/draw_context.h
parenta8ed00d5f13d7b016bc2ea56f130adc3fa857cc8 (diff)
gallium: add a shader stage/type param to some draw functions
To prepare for geometry shader texture support in the draw module. Note: we still only handle the vertex shader case.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index cc95600c530..4a73ec8c37d 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -139,15 +139,18 @@ draw_texture_samplers(struct draw_context *draw,
void
draw_set_sampler_views(struct draw_context *draw,
+ unsigned shader_stage,
struct pipe_sampler_view **views,
unsigned num);
void
draw_set_samplers(struct draw_context *draw,
+ unsigned shader_stage,
struct pipe_sampler_state **samplers,
unsigned num);
void
draw_set_mapped_texture(struct draw_context *draw,
+ unsigned shader_stage,
unsigned sampler_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,