diff options
author | Matthew McClure <[email protected]> | 2013-10-29 13:36:41 -0700 |
---|---|---|
committer | José Fonseca <[email protected]> | 2013-11-07 18:32:54 +0000 |
commit | f9e2c24326869542c9b43220f63dd9841c6de38f (patch) | |
tree | bd208be0c8a880c0665c6672138083e00eeef680 /src/gallium/auxiliary/draw/draw_context.c | |
parent | 185b5a54c94ce11487146042c8eec24909187ed6 (diff) |
draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_float
With this patch, the llvmpipe and draw modules will calculate the depth bias
according to floating point depth buffer semantics described in the
arb_depth_buffer_float specification, when the driver has a z buffer bound
with a format type of UTIL_FORMAT_TYPE_FLOAT.
By default, the driver will use the existing UNORM calculation for depth bias.
A new function, draw_set_zs_format, was added to calculate the Minimum
Resolvable Depth value and floating point depth sense for the draw module.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 641dd82ee28..2b3bc0d0ece 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -38,6 +38,7 @@ #include "util/u_inlines.h" #include "util/u_helpers.h" #include "util/u_prim.h" +#include "util/u_format.h" #include "draw_context.h" #include "draw_pipe.h" #include "draw_prim_assembler.h" @@ -164,6 +165,8 @@ boolean draw_init(struct draw_context *draw) draw->quads_always_flatshade_last = !draw->pipe->screen->get_param( draw->pipe->screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION); + draw->floating_point_depth = false; + return TRUE; } @@ -233,15 +236,20 @@ void draw_flush( struct draw_context *draw ) /** - * Specify the Minimum Resolvable Depth factor for polygon offset. + * Specify the depth stencil format for the draw pipeline. This function + * determines the Minimum Resolvable Depth factor for polygon offset. * This factor potentially depends on the number of Z buffer bits, * the rasterization algorithm and the arithmetic performed on Z - * values between vertex shading and rasterization. It will vary - * from one driver to another. + * values between vertex shading and rasterization. */ -void draw_set_mrd(struct draw_context *draw, double mrd) +void draw_set_zs_format(struct draw_context *draw, enum pipe_format format) { - draw->mrd = mrd; + const struct util_format_description *desc = util_format_description(format); + + draw->floating_point_depth = + (util_get_depth_format_type(desc) == UTIL_FORMAT_TYPE_FLOAT); + + draw->mrd = util_get_depth_format_mrd(desc); } |