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authorZack Rusin <[email protected]>2013-08-02 02:25:42 -0400
committerZack Rusin <[email protected]>2013-08-03 00:38:58 -0400
commitc9c211fae194ac6bf50e0c579c8670590690dd6e (patch)
tree224e6f6d9fc6bc5979c5e9bc3bdd056a33458ed5 /src/gallium/auxiliary/draw/draw_context.c
parent8a94d15fbaf46caf1a25034acbbdbed33f46f911 (diff)
draw: implement proper primitive assembler as a pipeline stage
we used to have a face primitive assembler that we ran after if the gs was missing but we had adjacency primitives in the pipeline, lets convert it to a pipeline stage, which allows us to use it to inject outputs (primitive id) into the vertices. it's also a lot cleaner because the decomposition is already handled for us. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 377b852f052..af9caee0edc 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -555,6 +555,7 @@ draw_get_shader_info(const struct draw_context *draw)
void
draw_prepare_shader_outputs(struct draw_context *draw)
{
+ draw_ia_prepare_outputs(draw, draw->pipeline.ia);
draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
}