diff options
author | Dave Airlie <[email protected]> | 2016-05-13 15:42:19 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-05-23 11:03:40 +1000 |
commit | d17062a40e16454a15aa037a4d1d9e9562cedd46 (patch) | |
tree | a672ea54c162210a965561036258458bcfd7a1dc /src/gallium/auxiliary/draw/draw_context.c | |
parent | bddb3b5375899e99e96d499a20083d6c95486a6f (diff) |
draw: stop using CULLDIST semantic.
The way the HW works doesn't really fit with having
two semantics for this.
The GLSL compiler emits 2 vec4s and two properties,
this makes draw use those instead of CULLDIST semantics.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 16 |
1 files changed, 3 insertions, 13 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 3f36b347dda..6305761f2db 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -887,12 +887,12 @@ draw_current_shader_clipvertex_output(const struct draw_context *draw) } uint -draw_current_shader_clipdistance_output(const struct draw_context *draw, int index) +draw_current_shader_ccdistance_output(const struct draw_context *draw, int index) { debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); if (draw->gs.geometry_shader) - return draw->gs.geometry_shader->clipdistance_output[index]; - return draw->vs.clipdistance_output[index]; + return draw->gs.geometry_shader->ccdistance_output[index]; + return draw->vs.ccdistance_output[index]; } @@ -904,16 +904,6 @@ draw_current_shader_num_written_clipdistances(const struct draw_context *draw) return draw->vs.vertex_shader->info.num_written_clipdistance; } - -uint -draw_current_shader_culldistance_output(const struct draw_context *draw, int index) -{ - debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); - if (draw->gs.geometry_shader) - return draw->gs.geometry_shader->culldistance_output[index]; - return draw->vs.vertex_shader->culldistance_output[index]; -} - uint draw_current_shader_num_written_culldistances(const struct draw_context *draw) { |