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authorRoland Scheidegger <[email protected]>2014-11-18 22:46:00 +0100
committerRoland Scheidegger <[email protected]>2014-11-19 18:35:30 +0100
commit4b6d6642d2c64ce67d65ead480fb99104a7e2d3a (patch)
treeacea1eac94a65c073a4545c0a15960d524a14b21 /src/gallium/auxiliary/draw/draw_context.c
parent9460cd39e8c74a6a8aba7e5c57bb4929ab135c29 (diff)
draw: fixes for vertex shaders outputting layer or viewport index
Mostly add a couple cases so we don't just check gs for this. There's only one gotcha, the built-in vp transform in the llvm vs can't handle it (this would be fixable though non-trivial due to vp index being non-constant for the SoA outputs, but we don't use it if there's a gs neither - the whole clip/vp transform integration there is suboptimal). Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index bb8c03c36f9..f46f8b42038 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -806,7 +806,7 @@ draw_current_shader_viewport_index_output(const struct draw_context *draw)
{
if (draw->gs.geometry_shader)
return draw->gs.geometry_shader->viewport_index_output;
- return 0;
+ return draw->vs.vertex_shader->viewport_index_output;
}
/**
@@ -818,7 +818,7 @@ draw_current_shader_uses_viewport_index(const struct draw_context *draw)
{
if (draw->gs.geometry_shader)
return draw->gs.geometry_shader->info.writes_viewport_index;
- return FALSE;
+ return draw->vs.vertex_shader->info.writes_viewport_index;
}