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authorKeith Whitwell <[email protected]>2008-03-23 16:44:59 +0000
committerKeith Whitwell <[email protected]>2008-03-23 17:36:49 +0000
commitf40357e25c0520ef1d64ffab03501da4c8b93529 (patch)
tree4fbb13daaa1b63b97ce81b59d5e879e2feae03fb /src/gallium/auxiliary/draw/draw_context.c
parenta35c1ca3ad4361fee30d21ef13d8d37ae91aee66 (diff)
gallium: beginnings of draw module vertex rework
Trying to put a structure in place that we can actually optimize. Initially just implementing a passthrough mode, this will fairly soon replace all the vertex_cache/prim_queue/shader_queue stuff that's so hard to understand... Split the vertex processing into a couple of distinct stages: - Frontend - Prepares two lists of elements (fetch and draw) to be processed by the next stage. This stage doesn't fetch or draw vertices, but makes the decision which to draw. Multiple implementations of this will implement different strategies, currently just a vcache implementation. - MiddleEnd - Takes the list of fetch elements, fetches them, runs the vertex shader, cliptest, viewport transform on them to produce a linear array of vertex_header vertices. - Passes that list of vertices, plus the draw_elements (which index into that list) onto the backend - Backend - Either the existing primitive/clipping pipeline, or the vbuf_render hardware backend provided by the driver. Currently, the middle-end is the old passthrough code, and it build hardware vertices, not vertex_header vertices as above. It may be that passthrough is a special case in this respect.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c65
1 files changed, 53 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 41da93cdf83..903cc267662 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -37,10 +37,11 @@
#include "draw_vbuf.h"
-
struct draw_context *draw_create( void )
{
struct draw_context *draw = CALLOC_STRUCT( draw_context );
+ if (draw == NULL)
+ goto fail;
#if defined(__i386__) || defined(__386__)
draw->use_sse = GETENV( "GALLIUM_NOSSE" ) == NULL;
@@ -61,6 +62,19 @@ struct draw_context *draw_create( void )
draw->pipeline.validate = draw_validate_stage( draw );
draw->pipeline.first = draw->pipeline.validate;
+ if (!draw->pipeline.wide_line ||
+ !draw->pipeline.wide_point ||
+ !draw->pipeline.stipple ||
+ !draw->pipeline.unfilled ||
+ !draw->pipeline.twoside ||
+ !draw->pipeline.offset ||
+ !draw->pipeline.clip ||
+ !draw->pipeline.flatshade ||
+ !draw->pipeline.cull ||
+ !draw->pipeline.validate)
+ goto fail;
+
+
ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
@@ -75,6 +89,8 @@ struct draw_context *draw_create( void )
uint i;
const unsigned size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f;
char *tmp = align_malloc(Elements(draw->vs.queue) * size, 16);
+ if (!tmp)
+ goto fail;
for (i = 0; i < Elements(draw->vs.queue); i++)
draw->vs.queue[i].vertex = (struct vertex_header *)(tmp + i * size);
@@ -93,22 +109,42 @@ struct draw_context *draw_create( void )
draw_vertex_cache_invalidate( draw );
draw_set_mapped_element_buffer( draw, 0, NULL );
+ if (!draw_pt_init( draw ))
+ goto fail;
+
return draw;
+
+fail:
+ draw_destroy( draw );
+ return NULL;
}
void draw_destroy( struct draw_context *draw )
{
- draw->pipeline.wide_line->destroy( draw->pipeline.wide_line );
- draw->pipeline.wide_point->destroy( draw->pipeline.wide_point );
- draw->pipeline.stipple->destroy( draw->pipeline.stipple );
- draw->pipeline.unfilled->destroy( draw->pipeline.unfilled );
- draw->pipeline.twoside->destroy( draw->pipeline.twoside );
- draw->pipeline.offset->destroy( draw->pipeline.offset );
- draw->pipeline.clip->destroy( draw->pipeline.clip );
- draw->pipeline.flatshade->destroy( draw->pipeline.flatshade );
- draw->pipeline.cull->destroy( draw->pipeline.cull );
- draw->pipeline.validate->destroy( draw->pipeline.validate );
+ if (!draw)
+ return;
+
+ if (draw->pipeline.wide_line)
+ draw->pipeline.wide_line->destroy( draw->pipeline.wide_line );
+ if (draw->pipeline.wide_point)
+ draw->pipeline.wide_point->destroy( draw->pipeline.wide_point );
+ if (draw->pipeline.stipple)
+ draw->pipeline.stipple->destroy( draw->pipeline.stipple );
+ if (draw->pipeline.unfilled)
+ draw->pipeline.unfilled->destroy( draw->pipeline.unfilled );
+ if (draw->pipeline.twoside)
+ draw->pipeline.twoside->destroy( draw->pipeline.twoside );
+ if (draw->pipeline.offset)
+ draw->pipeline.offset->destroy( draw->pipeline.offset );
+ if (draw->pipeline.clip)
+ draw->pipeline.clip->destroy( draw->pipeline.clip );
+ if (draw->pipeline.flatshade)
+ draw->pipeline.flatshade->destroy( draw->pipeline.flatshade );
+ if (draw->pipeline.cull)
+ draw->pipeline.cull->destroy( draw->pipeline.cull );
+ if (draw->pipeline.validate)
+ draw->pipeline.validate->destroy( draw->pipeline.validate );
if (draw->pipeline.aaline)
draw->pipeline.aaline->destroy( draw->pipeline.aaline );
if (draw->pipeline.aapoint)
@@ -117,8 +153,11 @@ void draw_destroy( struct draw_context *draw )
draw->pipeline.pstipple->destroy( draw->pipeline.pstipple );
if (draw->pipeline.rasterize)
draw->pipeline.rasterize->destroy( draw->pipeline.rasterize );
+
tgsi_exec_machine_free_data(&draw->machine);
- align_free( draw->vs.queue[0].vertex ); /* Frees all the vertices. */
+
+ if (draw->vs.queue[0].vertex)
+ align_free( draw->vs.queue[0].vertex ); /* Frees all the vertices. */
/* Not so fast -- we're just borrowing this at the moment.
*
@@ -126,6 +165,8 @@ void draw_destroy( struct draw_context *draw )
draw->render->destroy( draw->render );
*/
+ draw_pt_destroy( draw );
+
FREE( draw );
}