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authorZack Rusin <[email protected]>2013-06-10 23:36:59 -0400
committerZack Rusin <[email protected]>2013-06-13 12:13:11 -0400
commit5507c11f85dda4fbcdc9b36494551c933471a070 (patch)
treeded8a6152801200b5b6d79f02a180f838e7af763 /src/gallium/auxiliary/draw/draw_context.c
parentb63eeaf7b7df83a2c52c5ddb701454fd8a49b987 (diff)
gallium/draw: add limits to the clip and cull distances
There are strict limits on those registers. Define the maximums and use them instead of magic numbers. Also allows us to add some extra sanity checks. Suggested by Brian. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 0dbddb45111..22c0e9be998 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -738,6 +738,7 @@ draw_current_shader_clipvertex_output(const struct draw_context *draw)
uint
draw_current_shader_clipdistance_output(const struct draw_context *draw, int index)
{
+ debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
if (draw->gs.geometry_shader)
return draw->gs.geometry_shader->clipdistance_output[index];
return draw->vs.clipdistance_output[index];
@@ -756,6 +757,7 @@ draw_current_shader_num_written_clipdistances(const struct draw_context *draw)
uint
draw_current_shader_culldistance_output(const struct draw_context *draw, int index)
{
+ debug_assert(index < PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
if (draw->gs.geometry_shader)
return draw->gs.geometry_shader->culldistance_output[index];
return draw->vs.vertex_shader->culldistance_output[index];