summaryrefslogtreecommitdiffstats
path: root/src/gallium/auxiliary/draw/draw_context.c
diff options
context:
space:
mode:
authorJosé Fonseca <[email protected]>2011-09-23 19:55:47 +0100
committerJosé Fonseca <[email protected]>2011-09-25 11:04:31 +0100
commit102bf6e2a70f565f03d5e9c4995b29d61c0aa165 (patch)
tree23467d880e597168f725bd040bb801cd07750745 /src/gallium/auxiliary/draw/draw_context.c
parentfc31f9a3f255c5565ce2a3e9c73415bc17199e28 (diff)
draw: Never allocate duplicate extra vertex attribs.
Prevents mismatches when the VS outputs generic attributes not used by the FS. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c50
1 files changed, 33 insertions, 17 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index b8f8623ee5d..6a85b79a02c 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -450,7 +450,9 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable )
/**
- * Allocate an extra vertex/geometry shader vertex attribute.
+ * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
+ * exist already.
+ *
* This is used by some of the optional draw module stages such
* as wide_point which may need to allocate additional generic/texcoord
* attributes.
@@ -459,8 +461,17 @@ int
draw_alloc_extra_vertex_attrib(struct draw_context *draw,
uint semantic_name, uint semantic_index)
{
- const int num_outputs = draw_current_shader_outputs(draw);
- const int n = draw->extra_shader_outputs.num;
+ int slot;
+ uint num_outputs;
+ uint n;
+
+ slot = draw_find_shader_output(draw, semantic_name, semantic_index);
+ if (slot > 0) {
+ return slot;
+ }
+
+ num_outputs = draw_current_shader_outputs(draw);
+ n = draw->extra_shader_outputs.num;
assert(n < Elements(draw->extra_shader_outputs.semantic_name));
@@ -485,6 +496,22 @@ draw_remove_extra_vertex_attribs(struct draw_context *draw)
/**
+ * If a geometry shader is present, return its info, else the vertex shader's
+ * info.
+ */
+struct tgsi_shader_info *
+draw_get_shader_info(const struct draw_context *draw)
+{
+
+ if (draw->gs.geometry_shader) {
+ return &draw->gs.geometry_shader->info;
+ } else {
+ return &draw->vs.vertex_shader->info;
+ }
+}
+
+
+/**
* Ask the draw module for the location/slot of the given vertex attribute in
* a post-transformed vertex.
*
@@ -503,13 +530,8 @@ int
draw_find_shader_output(const struct draw_context *draw,
uint semantic_name, uint semantic_index)
{
- const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
- const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
+ const struct tgsi_shader_info *info = draw_get_shader_info(draw);
uint i;
- const struct tgsi_shader_info *info = &vs->info;
-
- if (gs)
- info = &gs->info;
for (i = 0; i < info->num_outputs; i++) {
if (info->output_semantic_name[i] == semantic_name &&
@@ -541,16 +563,10 @@ draw_find_shader_output(const struct draw_context *draw,
uint
draw_num_shader_outputs(const struct draw_context *draw)
{
+ const struct tgsi_shader_info *info = draw_get_shader_info(draw);
uint count;
- /* If a geometry shader is present, its outputs go to the
- * driver, else the vertex shader's outputs.
- */
- if (draw->gs.geometry_shader)
- count = draw->gs.geometry_shader->info.num_outputs;
- else
- count = draw->vs.vertex_shader->info.num_outputs;
-
+ count = info->num_outputs;
count += draw->extra_shader_outputs.num;
return count;