diff options
author | Brian Paul <[email protected]> | 2010-04-19 08:35:53 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-04-19 08:35:53 -0600 |
commit | e3a34cc7f6c9f959cdc2af4486e84587fab4d0d7 (patch) | |
tree | 437667e2b7da27f03c190bee6b67bff260af0733 /src/gallium/auxiliary/draw/draw_context.c | |
parent | db3b34219ef1dbf9ebf5e524d3e459f9ad9571b5 (diff) |
gallium/draw: use correct rasterization state for wide/AA points/lines
When points or lines are decomposed into triangles, we need to be sure
to disable polygon culling, stippling, "un-filled" modes, etc.
This patch sets the rasterization state to disable those things prior to
drawing points/lines with triangles, then restores the previous state
afterward.
The new piglit point-no-line-cull test checks this problem & solution.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 65 |
1 files changed, 59 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index bb0988543f5..18435af8482 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -31,6 +31,7 @@ */ +#include "pipe/p_context.h" #include "util/u_memory.h" #include "util/u_math.h" #include "draw_context.h" @@ -38,7 +39,7 @@ #include "draw_gs.h" -struct draw_context *draw_create( void ) +struct draw_context *draw_create( struct pipe_context *pipe ) { struct draw_context *draw = CALLOC_STRUCT( draw_context ); if (draw == NULL) @@ -68,6 +69,8 @@ struct draw_context *draw_create( void ) if (!draw_gs_init( draw )) goto fail; + draw->pipe = pipe; + return draw; fail: @@ -78,10 +81,21 @@ fail: void draw_destroy( struct draw_context *draw ) { + struct pipe_context *pipe = draw->pipe; + int i, j; + if (!draw) return; - + /* free any rasterizer CSOs that we may have created. + */ + for (i = 0; i < 2; i++) { + for (j = 0; j < 2; j++) { + if (draw->rasterizer_no_cull[i][j]) { + pipe->delete_rasterizer_state(pipe, draw->rasterizer_no_cull[i][j]); + } + } + } /* Not so fast -- we're just borrowing this at the moment. * @@ -123,12 +137,17 @@ void draw_set_mrd(struct draw_context *draw, double mrd) * This causes the drawing pipeline to be rebuilt. */ void draw_set_rasterizer_state( struct draw_context *draw, - const struct pipe_rasterizer_state *raster ) + const struct pipe_rasterizer_state *raster, + void *rast_handle ) { - draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); + if (!draw->suspend_flushing) { + draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); - draw->rasterizer = raster; - draw->bypass_clipping = draw->driver.bypass_clipping; + draw->rasterizer = raster; + draw->rast_handle = rast_handle; + + draw->bypass_clipping = draw->driver.bypass_clipping; + } } @@ -481,3 +500,37 @@ draw_current_shader_position_output(const struct draw_context *draw) return draw->gs.position_output; return draw->vs.position_output; } + + +/** + * Return a pointer/handle for a driver/CSO rasterizer object which + * disabled culling, stippling, unfilled tris, etc. + * This is used by some pipeline stages (such as wide_point, aa_line + * and aa_point) which convert points/lines into triangles. In those + * cases we don't want to accidentally cull the triangles. + * + * \param scissor should the rasterizer state enable scissoring? + * \param flatshade should the rasterizer state use flat shading? + * \return rasterizer CSO handle + */ +void * +draw_get_rasterizer_no_cull( struct draw_context *draw, + boolean scissor, + boolean flatshade ) +{ + if (!draw->rasterizer_no_cull[scissor][flatshade]) { + /* create now */ + struct pipe_context *pipe = draw->pipe; + struct pipe_rasterizer_state rast; + + memset(&rast, 0, sizeof(rast)); + rast.scissor = scissor; + rast.flatshade = flatshade; + rast.front_winding = PIPE_WINDING_CCW; + rast.gl_rasterization_rules = draw->rasterizer->gl_rasterization_rules; + + draw->rasterizer_no_cull[scissor][flatshade] = + pipe->create_rasterizer_state(pipe, &rast); + } + return draw->rasterizer_no_cull[scissor][flatshade]; +} |