diff options
author | Roland Scheidegger <[email protected]> | 2014-01-09 16:55:22 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2014-01-17 17:01:01 +0100 |
commit | 4b9bcf31f47c4530f22cbbaca73491d01e44a9d4 (patch) | |
tree | a2dc2322aeda46a7bfe58e863f3dbe540e524b63 /src/gallium/auxiliary/draw/draw_context.c | |
parent | 739dc95e676b31349525b7daf99453b987748248 (diff) |
gallium: add bits for clipping points as tris (d3d-style)
OpenGL does whole-point clipping, that is a large point is either fully
clipped or fully unclipped (the latter means it may extend beyond the
viewport as long as the center is inside the viewport). d3d9 (d3d10 has
no large points) however requires points to be clipped after they are
expanded to a rectangle. (Note some IHVs are known to ignore GL rules at
least with some hw/drivers.)
Hence add a rasterizer bit indicating which way points should be clipped
(some drivers probably will always ignore this), and add the draw interaction
this requires. Drivers wanting to support this and using draw must support
large points on their own as draw doesn't implement vp clipping on the
expanded points (it potentially could but the complexity doesn't seem
warranted), and the driver needs to do viewport scissoring on such points.
Conflicts:
src/gallium/drivers/llvmpipe/lp_context.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 2b3bc0d0ece..9b5bcb5a3be 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -262,6 +262,10 @@ static void update_clip_flags( struct draw_context *draw ) draw->rasterizer && draw->rasterizer->depth_clip); draw->clip_user = draw->rasterizer && draw->rasterizer->clip_plane_enable != 0; + draw->clip_points_xy = draw->clip_xy && + (!draw->driver.bypass_clip_points || + (draw->rasterizer && + !draw->rasterizer->point_tri_clip)); } /** @@ -287,17 +291,23 @@ void draw_set_rasterizer_state( struct draw_context *draw, * Some hardware can turn off clipping altogether - in particular any * hardware with a TNL unit can do its own clipping, even if it is * relying on the draw module for some other reason. + * Setting bypass_clip_points to achieve d3d-style point clipping (the driver + * will need to do the "vp scissoring") _requires_ the driver to implement + * wide points / point sprites itself (points will still be clipped if rasterizer + * point_tri_clip isn't set). Only relevant if bypass_clip_xy isn't set. */ void draw_set_driver_clipping( struct draw_context *draw, boolean bypass_clip_xy, boolean bypass_clip_z, - boolean guard_band_xy) + boolean guard_band_xy, + boolean bypass_clip_points) { draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); draw->driver.bypass_clip_xy = bypass_clip_xy; draw->driver.bypass_clip_z = bypass_clip_z; draw->driver.guard_band_xy = guard_band_xy; + draw->driver.bypass_clip_points = bypass_clip_points; update_clip_flags(draw); } |