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author | Keith Whitwell <[email protected]> | 2008-04-17 23:44:32 +0100 |
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committer | Keith Whitwell <[email protected]> | 2008-04-18 10:48:54 +0100 |
commit | a773f06e969a3992451dd7fe6fd55ea96b2774fa (patch) | |
tree | 7b8f2ef0bf53da7312c8a89774a5159a87c90e76 /src/gallium/auxiliary/draw/draw_aapoint.c | |
parent | 01b6354e72a84f8c3c22be1f77eab8d9c05920a3 (diff) |
draw: split off all the extra functionality in the vertex shader
This will at least allow us to make the initial gains to get decent
vertex performance much more quickly & with higher confidence of getting
it right.
At some later point can look again at code-generating all the
fetch/cliptest/viewport extras in the same block as the vertex shader.
For now, just need to get some decent baseline performance.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_aapoint.c')
0 files changed, 0 insertions, 0 deletions