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authorKeith Whitwell <[email protected]>2008-04-17 23:44:32 +0100
committerKeith Whitwell <[email protected]>2008-04-18 10:48:54 +0100
commita773f06e969a3992451dd7fe6fd55ea96b2774fa (patch)
tree7b8f2ef0bf53da7312c8a89774a5159a87c90e76 /src/gallium/auxiliary/draw/draw_aapoint.c
parent01b6354e72a84f8c3c22be1f77eab8d9c05920a3 (diff)
draw: split off all the extra functionality in the vertex shader
This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance.
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_aapoint.c')
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