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authorBrian Paul <[email protected]>2012-08-02 13:02:40 -0600
committerBrian Paul <[email protected]>2012-08-03 07:16:35 -0600
commitea6f035ae90895bd4ee3247408eb179dfdf96d22 (patch)
tree19df9d3c7b12cb641cea4ccb84950c09992c1732 /src/gallium/auxiliary/cso_cache
parent350f12fb657a2ac860796c179233fa357e4bf46c (diff)
gallium: consolidate CSO sampler and sampler_view functions
Merge the vertex/fragment versions of the cso_set/save/restore_samplers() functions. Now we pass the shader stage (PIPE_SHADER_x) to the function to indicate vertex/fragment/geometry samplers. For example: cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, unit, sampler); This results in quite a bit of code reduction, fewer CSO functions and support for geometry shaders. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/auxiliary/cso_cache')
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.c241
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.h79
2 files changed, 108 insertions, 212 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index 7f2dc431ae5..c9a9fef737f 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -84,8 +84,7 @@ struct cso_context {
boolean has_geometry_shader;
boolean has_streamout;
- struct sampler_info fragment_samplers;
- struct sampler_info vertex_samplers;
+ struct sampler_info samplers[PIPE_SHADER_TYPES];
uint nr_vertex_buffers;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
@@ -296,8 +295,7 @@ out:
*/
void cso_release_all( struct cso_context *ctx )
{
- unsigned i;
- struct sampler_info *info;
+ unsigned i, shader;
if (ctx->pipe) {
ctx->pipe->bind_blend_state( ctx->pipe, NULL );
@@ -317,17 +315,12 @@ void cso_release_all( struct cso_context *ctx )
}
/* free fragment samplers, views */
- info = &ctx->fragment_samplers;
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
- pipe_sampler_view_reference(&info->views_saved[i], NULL);
- }
-
- /* free vertex samplers, views */
- info = &ctx->vertex_samplers;
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_sampler_view_reference(&info->views[i], NULL);
- pipe_sampler_view_reference(&info->views_saved[i], NULL);
+ for (shader = 0; shader < Elements(ctx->samplers); shader++) {
+ struct sampler_info *info = &ctx->samplers[shader];
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ pipe_sampler_view_reference(&info->views[i], NULL);
+ pipe_sampler_view_reference(&info->views_saved[i], NULL);
+ }
}
util_unreference_framebuffer_state(&ctx->fb);
@@ -993,26 +986,19 @@ single_sampler(struct cso_context *ctx,
enum pipe_error
cso_single_sampler(struct cso_context *ctx,
+ unsigned shader_stage,
unsigned idx,
const struct pipe_sampler_state *templ)
{
- return single_sampler(ctx, &ctx->fragment_samplers, idx, templ);
-}
-
-enum pipe_error
-cso_single_vertex_sampler(struct cso_context *ctx,
- unsigned idx,
- const struct pipe_sampler_state *templ)
-{
- return single_sampler(ctx, &ctx->vertex_samplers, idx, templ);
+ return single_sampler(ctx, &ctx->samplers[shader_stage], idx, templ);
}
static void
-single_sampler_done(struct cso_context *ctx,
- struct sampler_info *info)
+single_sampler_done(struct cso_context *ctx, unsigned shader_stage)
{
+ struct sampler_info *info = &ctx->samplers[shader_stage];
unsigned i;
/* find highest non-null sampler */
@@ -1033,32 +1019,32 @@ single_sampler_done(struct cso_context *ctx,
info->nr_samplers * sizeof(void *));
info->hw.nr_samplers = info->nr_samplers;
- if (info == &ctx->fragment_samplers) {
+ switch (shader_stage) {
+ case PIPE_SHADER_FRAGMENT:
ctx->pipe->bind_fragment_sampler_states(ctx->pipe,
info->nr_samplers,
info->samplers);
- }
- else if (info == &ctx->vertex_samplers) {
+ break;
+ case PIPE_SHADER_VERTEX:
ctx->pipe->bind_vertex_sampler_states(ctx->pipe,
info->nr_samplers,
info->samplers);
- }
- else {
- assert(0);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ ctx->pipe->bind_geometry_sampler_states(ctx->pipe,
+ info->nr_samplers,
+ info->samplers);
+ break;
+ default:
+ assert(!"bad shader type in single_sampler_done()");
}
}
}
void
-cso_single_sampler_done( struct cso_context *ctx )
-{
- single_sampler_done(ctx, &ctx->fragment_samplers);
-}
-
-void
-cso_single_vertex_sampler_done(struct cso_context *ctx)
+cso_single_sampler_done(struct cso_context *ctx, unsigned shader_stage)
{
- single_sampler_done(ctx, &ctx->vertex_samplers);
+ single_sampler_done(ctx, shader_stage);
}
@@ -1067,12 +1053,13 @@ cso_single_vertex_sampler_done(struct cso_context *ctx)
* last one. Done to always try to set as many samplers
* as possible.
*/
-static enum pipe_error
-set_samplers(struct cso_context *ctx,
- struct sampler_info *info,
- unsigned nr,
- const struct pipe_sampler_state **templates)
+enum pipe_error
+cso_set_samplers(struct cso_context *ctx,
+ unsigned shader_stage,
+ unsigned nr,
+ const struct pipe_sampler_state **templates)
{
+ struct sampler_info *info = &ctx->samplers[shader_stage];
unsigned i;
enum pipe_error temp, error = PIPE_OK;
@@ -1091,82 +1078,38 @@ set_samplers(struct cso_context *ctx,
error = temp;
}
- single_sampler_done(ctx, info);
+ single_sampler_done(ctx, shader_stage);
return error;
}
-enum pipe_error
-cso_set_samplers(struct cso_context *ctx,
- unsigned nr,
- const struct pipe_sampler_state **templates)
-{
- return set_samplers(ctx, &ctx->fragment_samplers, nr, templates);
-}
-
-enum pipe_error
-cso_set_vertex_samplers(struct cso_context *ctx,
- unsigned nr,
- const struct pipe_sampler_state **templates)
-{
- return set_samplers(ctx, &ctx->vertex_samplers, nr, templates);
-}
-
-
-
-static void
-save_samplers(struct cso_context *ctx, struct sampler_info *info)
+void
+cso_save_samplers(struct cso_context *ctx, unsigned shader_stage)
{
+ struct sampler_info *info = &ctx->samplers[shader_stage];
info->nr_samplers_saved = info->nr_samplers;
memcpy(info->samplers_saved, info->samplers, sizeof(info->samplers));
}
-void
-cso_save_samplers(struct cso_context *ctx)
-{
- save_samplers(ctx, &ctx->fragment_samplers);
-}
void
-cso_save_vertex_samplers(struct cso_context *ctx)
-{
- save_samplers(ctx, &ctx->vertex_samplers);
-}
-
-
-
-static void
-restore_samplers(struct cso_context *ctx, struct sampler_info *info)
+cso_restore_samplers(struct cso_context *ctx, unsigned shader_stage)
{
+ struct sampler_info *info = &ctx->samplers[shader_stage];
info->nr_samplers = info->nr_samplers_saved;
memcpy(info->samplers, info->samplers_saved, sizeof(info->samplers));
- single_sampler_done(ctx, info);
+ single_sampler_done(ctx, shader_stage);
}
-void
-cso_restore_samplers(struct cso_context *ctx)
-{
- restore_samplers(ctx, &ctx->fragment_samplers);
-}
void
-cso_restore_vertex_samplers(struct cso_context *ctx)
+cso_set_sampler_views(struct cso_context *ctx,
+ unsigned shader_stage,
+ unsigned count,
+ struct pipe_sampler_view **views)
{
- restore_samplers(ctx, &ctx->vertex_samplers);
-}
-
-
-
-static void
-set_sampler_views(struct cso_context *ctx,
- struct sampler_info *info,
- void (*set_views)(struct pipe_context *,
- unsigned num_views,
- struct pipe_sampler_view **),
- uint count,
- struct pipe_sampler_view **views)
-{
- uint i;
+ struct sampler_info *info = &ctx->samplers[shader_stage];
+ unsigned i;
/* reference new views */
for (i = 0; i < count; i++) {
@@ -1180,36 +1123,27 @@ set_sampler_views(struct cso_context *ctx,
info->nr_views = count;
/* bind the new sampler views */
- set_views(ctx->pipe, count, info->views);
+ switch (shader_stage) {
+ case PIPE_SHADER_FRAGMENT:
+ ctx->pipe->set_fragment_sampler_views(ctx->pipe, count, info->views);
+ break;
+ case PIPE_SHADER_VERTEX:
+ ctx->pipe->set_vertex_sampler_views(ctx->pipe, count, info->views);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ ctx->pipe->set_geometry_sampler_views(ctx->pipe, count, info->views);
+ break;
+ default:
+ assert(!"bad shader type in cso_set_sampler_views()");
+ }
}
-void
-cso_set_fragment_sampler_views(struct cso_context *ctx,
- uint count,
- struct pipe_sampler_view **views)
-{
- set_sampler_views(ctx, &ctx->fragment_samplers,
- ctx->pipe->set_fragment_sampler_views,
- count, views);
-}
void
-cso_set_vertex_sampler_views(struct cso_context *ctx,
- uint count,
- struct pipe_sampler_view **views)
-{
- set_sampler_views(ctx, &ctx->vertex_samplers,
- ctx->pipe->set_vertex_sampler_views,
- count, views);
-}
-
-
-
-static void
-save_sampler_views(struct cso_context *ctx,
- struct sampler_info *info)
+cso_save_sampler_views(struct cso_context *ctx, unsigned shader_stage)
{
- uint i;
+ struct sampler_info *info = &ctx->samplers[shader_stage];
+ unsigned i;
info->nr_views_saved = info->nr_views;
@@ -1219,29 +1153,14 @@ save_sampler_views(struct cso_context *ctx,
}
}
-void
-cso_save_fragment_sampler_views(struct cso_context *ctx)
-{
- save_sampler_views(ctx, &ctx->fragment_samplers);
-}
void
-cso_save_vertex_sampler_views(struct cso_context *ctx)
+cso_restore_sampler_views(struct cso_context *ctx, unsigned shader_stage)
{
- save_sampler_views(ctx, &ctx->vertex_samplers);
-}
+ struct sampler_info *info = &ctx->samplers[shader_stage];
+ unsigned i, nr_saved = info->nr_views_saved;
-
-static void
-restore_sampler_views(struct cso_context *ctx,
- struct sampler_info *info,
- void (*set_views)(struct pipe_context *,
- unsigned num_views,
- struct pipe_sampler_view **))
-{
- uint i;
-
- for (i = 0; i < info->nr_views_saved; i++) {
+ for (i = 0; i < nr_saved; i++) {
pipe_sampler_view_reference(&info->views[i], NULL);
/* move the reference from one pointer to another */
info->views[i] = info->views_saved[i];
@@ -1252,26 +1171,24 @@ restore_sampler_views(struct cso_context *ctx,
}
/* bind the old/saved sampler views */
- set_views(ctx->pipe, info->nr_views_saved, info->views);
+ switch (shader_stage) {
+ case PIPE_SHADER_FRAGMENT:
+ ctx->pipe->set_fragment_sampler_views(ctx->pipe, nr_saved, info->views);
+ break;
+ case PIPE_SHADER_VERTEX:
+ ctx->pipe->set_vertex_sampler_views(ctx->pipe, nr_saved, info->views);
+ break;
+ case PIPE_SHADER_GEOMETRY:
+ ctx->pipe->set_geometry_sampler_views(ctx->pipe, nr_saved, info->views);
+ break;
+ default:
+ assert(!"bad shader type in cso_restore_sampler_views()");
+ }
- info->nr_views = info->nr_views_saved;
+ info->nr_views = nr_saved;
info->nr_views_saved = 0;
}
-void
-cso_restore_fragment_sampler_views(struct cso_context *ctx)
-{
- restore_sampler_views(ctx, &ctx->fragment_samplers,
- ctx->pipe->set_fragment_sampler_views);
-}
-
-void
-cso_restore_vertex_sampler_views(struct cso_context *ctx)
-{
- restore_sampler_views(ctx, &ctx->vertex_samplers,
- ctx->pipe->set_vertex_sampler_views);
-}
-
void
cso_set_stream_outputs(struct cso_context *ctx,
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
index 4de08a8364c..f01a0f20c62 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.h
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -69,39 +69,29 @@ void cso_save_rasterizer(struct cso_context *cso);
void cso_restore_rasterizer(struct cso_context *cso);
-
-enum pipe_error cso_set_samplers( struct cso_context *cso,
- unsigned count,
- const struct pipe_sampler_state **states );
-void cso_save_samplers(struct cso_context *cso);
-void cso_restore_samplers(struct cso_context *cso);
-
-/* Alternate interface to support state trackers that like to modify
- * samplers one at a time:
- */
-enum pipe_error cso_single_sampler( struct cso_context *cso,
- unsigned nr,
- const struct pipe_sampler_state *states );
-
-void cso_single_sampler_done( struct cso_context *cso );
-
-enum pipe_error cso_set_vertex_samplers(struct cso_context *cso,
- unsigned count,
- const struct pipe_sampler_state **states);
+enum pipe_error
+cso_set_samplers(struct cso_context *cso,
+ unsigned shader_stage,
+ unsigned count,
+ const struct pipe_sampler_state **states);
void
-cso_save_vertex_samplers(struct cso_context *cso);
+cso_save_samplers(struct cso_context *cso, unsigned shader_stage);
void
-cso_restore_vertex_samplers(struct cso_context *cso);
+cso_restore_samplers(struct cso_context *cso, unsigned shader_stage);
+/* Alternate interface to support state trackers that like to modify
+ * samplers one at a time:
+ */
enum pipe_error
-cso_single_vertex_sampler(struct cso_context *cso,
- unsigned nr,
- const struct pipe_sampler_state *states);
+cso_single_sampler(struct cso_context *cso,
+ unsigned shader_stage,
+ unsigned count,
+ const struct pipe_sampler_state *states);
void
-cso_single_vertex_sampler_done(struct cso_context *cso);
+cso_single_sampler_done(struct cso_context *cso, unsigned shader_stage);
enum pipe_error cso_set_vertex_elements(struct cso_context *ctx,
@@ -126,6 +116,13 @@ void cso_save_stream_outputs(struct cso_context *ctx);
void cso_restore_stream_outputs(struct cso_context *ctx);
+/*
+ * We don't provide shader caching in CSO. Most of the time the api provides
+ * object semantics for shaders anyway, and the cases where it doesn't
+ * (eg mesa's internally-generated texenv programs), it will be up to
+ * the state tracker to implement their own specialized caching.
+ */
+
enum pipe_error cso_set_fragment_shader_handle(struct cso_context *ctx,
void *handle );
void cso_delete_fragment_shader(struct cso_context *ctx, void *handle );
@@ -184,39 +181,21 @@ void
cso_restore_clip(struct cso_context *cso);
-/* fragment sampler view state */
-
-/*
- * We don't provide shader caching in CSO. Most of the time the api provides
- * object semantics for shaders anyway, and the cases where it doesn't
- * (eg mesa's internally-generated texenv programs), it will be up to
- * the state tracker to implement their own specialized caching.
- */
-
-void
-cso_set_fragment_sampler_views(struct cso_context *cso,
- uint count,
- struct pipe_sampler_view **views);
+/* sampler view state */
void
-cso_save_fragment_sampler_views(struct cso_context *cso);
+cso_set_sampler_views(struct cso_context *cso,
+ unsigned shader_stage,
+ unsigned count,
+ struct pipe_sampler_view **views);
void
-cso_restore_fragment_sampler_views(struct cso_context *cso);
-
-
-/* vertex sampler view state */
+cso_save_sampler_views(struct cso_context *cso, unsigned shader_stage);
void
-cso_set_vertex_sampler_views(struct cso_context *cso,
- uint count,
- struct pipe_sampler_view **views);
+cso_restore_sampler_views(struct cso_context *cso, unsigned shader_stage);
-void
-cso_save_vertex_sampler_views(struct cso_context *cso);
-void
-cso_restore_vertex_sampler_views(struct cso_context *cso);
/* drawing */